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Mooton

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Everything posted by Mooton

  1. Alien grenades also do this, able to explode you through that door (while closed and not damaging it) and wall. It could even be a problem with other explosives.
  2. Happened to me with one soldier past the door visible to them with it closed and a couple around the wall on the other side of it. The grenade killed the two soldiers around the walls. Interestingly enough despite grenades killing through walls they won't throw it if you just make sure to close the door before your turn ends even if they should 100% know you have 2-3 dudes standing right at it. I also can't stand the initial base assault because throwing a bunch of smokes and running through them = grenades obliterating 3/4 of my dudes, but if I don't run into the smokes they don't throw them.
  3. Aliens throwing grenades up to 21 tiles away, the guaranteed negative ground combat score, the air battle being incredibly hard, the sheer difficulty with which there is not losing funding at a massive rate.
  4. I just played a game where by the end of the first month only two UFOs had ever popped up on my radar. Neither of which I shot down because they never went slow enough for my fighters to catch up over land and I thought it was much more important I do ground combat than simply shoot them down over the water. Until they make the first UFO waves happen in the area of your base I think it's probably best to keep those in on the higher difficulties just to lower the chances of your game being ruined from the getgo.
  5. It's never really stood out to me at all. Maybe it's your audio driver level settings?
  6. I've seen many games use animated portraits. If they aren't done extremely well then they're distracting, obnoxious, and unwanted. A static image is easy to do right and works just fine. The only acceptable example I can think of for animated portraits was MechCommander, which only brought them up very sparingly in tense moments and used recorded video of actual people, while otherwise using static portraits.
  7. My personal opinion on your suggestions 1. This is rarely executed well (can't think of a single example off the top of my head where it is), and I don't think putting pressure on Goldhawk to do this at this stage is going to do anything but make everything worse. As such I am against it. 2. This is totally not needed, and for me not wanted. 3. Perhaps something to be implemented in lower difficulties but not higher ones?
  8. For awhile I was playing Xenonauts and something was bothering me about the sprites. I eventually realized it was their lack of decisiveness. Everything is so needlessly drawn out. Taking out 2/3 of the frames for basically every animation and speeding the animation up to run at the same framerate would make the game far easier for modders wanting to make custom sprites and also make it feel so much better. Seriously when I tell my guy to shoot I don't want to sit there waiting two seconds for him to do it. I want it to happen. Like right now. Or crouching/standing up taking twelve eternities. Or movement. You know X-Com had adjustable movement speeds from really slow to instant, I don't think I see this in Xenonauts. Seems like something that would be really nice to have.
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