Hi, mandatory first post :-)
I jumped on the bandwagon late after playing the demo ages back (work and other boring stuff got in the way - as they do..) and have only really been playing since V19.
Am really enjoying the game and the new V20 Stable. Have been playing it for a day or so and so far I have noticed the following;
- In the hire/fire screens it is not possible to recruit engineers (not sure if this is the same for scientists) if there is no workshop capacity (but living space is available). I noticed this while trying to recruit engineers for a workshop that was due to be completed in a day.
- Although I really like the new recruitment screen (and the rest of the base screens), the old way of seeing if a soldier was carrying too much weight was easier (bar went red). Now you have to look mat the time units. Minor issue and I suspect comes down to taste.
- When in dog fight mode, for some reason the Foxtrot seems to re-enable its missiles once they are in range (they go from red back to green without me clicking on anything - I disable them so light scouts dodge a sidewinder first etc). I need to check this more however.
- Transfer screen still has hashes in place of text on the transfer button.
- Zero's on tactical combat results screen (easy to fix, I just edited the score file with the values from V19).
- Minor quibble, in the Ufopedia, the number of crew is stated for each given for each Ufo - so far I have had light scouts with more crew than listed (for one there were 5 dead in the UFO and I took out around 5 others during the course of the mission). Total was more than the listed crew in the Ufoapedia.
Great game, really enjoying it.