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Redwallzyl

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Posts posted by Redwallzyl

  1. 1. UFO Diasembly, yes i will put more clear explanation for many aspects not only for this.

    2. I didnt touch it so its normal to be easy but with new terror teams i will update htat mission too.

    3. This is about the balance of the money. Player gets uncontrolled money at late game, i will make them starve :) and i am planning to make all the automatic researches to manual..

    4. The human weapons are getting unbalanced after the wave weapons you are right. Mec armours values are high to counter alien snipers but as i said before snipers and armour values will be balanced again. The DPS of human weapons get nerfed. The beginning will be easier and the late game will be more harder.

    5. I want to get rid of manual looting because its annoying for many players. This is because of a anomaly at game code. Game doesnt let you loot other then default ammo-grenades. But sometimes it lets you. Its very strange. For example i am working on special terror units and after i added their new weapons and tested it, i saw that game started to loot all the very new terror weapon ammo-grenades including other grenades like alien stun ones.. Nobody knows why. I hope Kabill will handle it with next CE edition. After 0.99 finished i will find a way to use the alien "ammo"..

    6. End game alien alloy values are again very high as we see here. I will recalculate them.

    7. Yep there will be a list to guide you.

    8. This is a new problem.. nobody reported this.. which shield does have this problem please?

    And thank you for survey. It helped me much!

    its the manufactured shields so the titanium and the force field shield. i can see it in the equip screen when i equip them and when i go into a mission they are 0 out of whatever and break immediately on getting hit but when i get back they returned to maximum and work fine there after.

  2. having just won the game there are some things i think can recommend you do in the future and some things i noticed.

    -the ufo disasembly lore should have what you actually get from dissembling them. its vary hard to tell what ones you need to do missions for to get the materials you need.

    -the final mission could be a lot harder i cleared it easily. adding twenty or so more enemy's would greatly improve it.

    -its a bit to easy to skip tec levels and end up quite overpowered as a result. you can just have a science base research everything super quickly. limiting scientists or labs could be a solution or upping tec cost.

    -the end game weapons are way overkill for even the top level aliens. the higher level enemy's could use some more powerful armor and weapons. perhaps a new race that gets introduced later that has vary powerful armor and weapons on par with the human gauss weapons capable of killing an mec suited soldier with a few rifle busts. not too common but have something to be afraid of later. it was terrifying early on when the enemy's keep getting harder but then i just started wrecking them when i got wave weaponry and mec suits and it never gets hard again.

    -alien ammo has no apparent use and the default plasma battery's sell automatically

    -you end up with way to many alloys and they have little use perhaps allow the manufacture of some parts you need like engines or computers with a lot of it. i ended with almost two thousand.

    -some kind of in game list of things you need to capture would be nice

    -manufactured shields seem to start out with no durability

    i loved them mod and its slower pace keep up the good work :D

  3. Nop there is no rifle and particle rifles are more then end game weapons (very powerful) like singularity weapons they will be correctly implement at 0.99.

    And do you have a save from that black terror site? I think i found the problem by chance. If you still got the save, please go to X-Division/maps folder. You will see a folder "soveittown". CHange it to soviettown. I dont know how it happened but probably this is the problem.

    no i don't have the save. but thanks. when will .99 come out then and will it be save compatible?

  4. Strange, I'm using those versions. That being said, maybe something didn't uninstall properly from an earlier version.

    Either way, neither were a big deal. What I am curious about, however, is how exactly to view the couple of technology trees hosted here.

    Do you have to have some kind of plugin to see svg files? Whenever I click on either of them I get a blank window...am I just an idiot and missing something extremely obvious?

    they confused me to until i realized i had to to scroll around and then i saw the monstrosity of a tech web and just said nope.

  5. There is something that is bothering me very much... The rules of line of sight seens not to apply to the aliens when it comes to grenades. It seens they can just sense my soldiers nearby even when there is no possible way they can see them. It sucks when I'm trying to lay an ambush and an alien throw a grenade from the other side of the wall even without seing my soldier there...
    that's a vanilla bug i remember it from early beta. aliens can just through grenades through ceilings.
  6. im having a problem where occasionally one of my troops will become marked as an enemy and dead even though they are perfectly fine and shown on the map. and xenomorphs keep going invisible after they stop moving. you also cant load missiles into rocket launchers on the equip screen at the base and the mec armors keep reverting do a different model sometimes on the base screen.

    also what do i have to do to get the ability to disassemble landing ships?

    edit: is it possible to turn of beserking its bullshit. one of my troops just outright kills another for no reason and then i have to reload until it doesn't happen. it get worse as your weapons get more powerful and it doesn't get less frequent. basically its not fun it doesn't add any challenge because everyone reloads after it happens. take a way a turn fine but don't have my veteran mec suited sniper with 100 kills and max rank turn around and shoot my other veteran sniper in the head for no reason.

    edit 2: the shield model doesn't show up with the advanced stun baton

  7. so why do you have it so you have to pick up all the alien ammo and stuff it makes it vary annoying and micromanage to do that. also why not have it so at a certain tech older weapons become free so when you reach the end of a weapons tech the weapons from two techs ago become free and unlimited same with grenades. just some thoughts. also the xenomorph thing keeps going invisible.

  8. "- C4 and Plasma Charges explode if the unit carrying them is shot with an explosive weapon, whereas only C4 on the ground should explode."

    Not sure if a bug... just sounds annoyingly awesome! Just put and entry in Xenopedia for charges saying that them can be detonated by other explosions while being carried around!

    but C4 does not explode from other explosions in real life you can even set it on fire. an electrical charge is needed.

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