WarStalkeR
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Posts posted by WarStalkeR
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And I already hoped that you've got back for me categories in workshop... Well, then I will wait for next release.
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I have installed (on my server) and used Git on my own for a while. If you need a hand in setting up the Git for Community Edition I can help. In addition I use Eclipse and Eclipse CDT with perfectly integrated Git functionality.
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- Any modifications to the source code you do and distribute under this agreement become copyright of Goldenhawk and may be used by Goldenhawk in any way and for any purpose, with or without permission or attribution. (although the mod author retains the right to use/distribute them).
This is to ensure that Goldenhawk is able to reintroduce good mods/fixes back into the main game without having to deal with copyright, permission, attribution, royalties, or any other grey area that could otherwise fracture the source into forks which cannot be reintegrated by Goldenhawk without being bogged down in copyright hell.
I vote for this! This is how it should be by default.
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I also though of making two variants of hangars:
Small, 1x2, used for fighters and light choppers.
Big, 2x3, used for huge planes such as Tu-160.
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The option to once more have destructable aircraft should be available though!
Meanwhile I will rip some images from X-COM Apocalypse for our favorite Xenonauts. Aircrafts included. And after some refining by me via Photoshop they will look great and suitable for Xenonauts.
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Custom workshop categories or return of "Aircraft Weapons" and "Vehicle Weapons" categories in workshop?While this saddens me, some additional cool stuff is going to come in the later builds -
Hello Solver,
Thanks for replying. I have a request and I don't know how hard it will be to implement. If it possible, can you please return back in to the workshop "Aircraft Weapons" and "Vehicle Weapons" categories? And if possible add XML hooks, which allow us - modders to add custom workshop categories or/and change already existent workshop categories?
Thanks again Solver!
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And producing equipment? And gathering required materials from aliens?Industrial micromanagement in X-COM? Sir, are you serious? The part of "equipping" aircraft was click few buttons and you're done. You're complaining just for the sake of complaining. -
And I have no right to do so? I think I do... What thoughts have passed through developers' heads, so they removed such important part of the game that were making Xenonauts true successor to first X-COM.So what you're saying is you weren't willing to play with the bugs and provide feedback but now you want to complain because a feature you liked has been removed?IMO, industrial micromanagement was irreplaceable part of the first X-COM, which made it a truly hardcore classical game... And as I said, by removing it, is same like cutting the right leg from healthy human. But thanks to the modding capability, everything still can be fixed (probably).
Shame I don't have access to the source code.
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Well, I've started with version 17, then I dropped it due the bugs, then I continued with version 19, then I dropped it again and then I decided to wait for final release.WarStalkeR, automatic upgrades to aircraft missiles and aircraft weapons happened quite a while ago - any legacy version of Xenonauts buried in Steam will have auto upgrading of aircraft. How did you miss that? -
When I got game during development stages, it was already better then original. But now... It is not... With such changes toward casualty...After all Xenonauts has merits on its own, it's not just another clone.Anyway, I will use legacy version in steam as starting point and it seems I will need to make mod to rewrite pretty everything to make it hardcore as it should have been... Without any self-upgradeable stuff for free...
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Yeah. Because of such important hardcore parts, such as base micromanagement, which were in original X-COM, Xenonauts had the right to be called true X-COM successor, but now, after removing such feature from Xenonauts (which is inspired by X-COM) it feels as if X-COM's soul that lived inside Xenonauts is killed off.You draw such general conclusions based on the fact you aren't forced to micromanage your aircraft and vehicle ammo production? -
So basically... Xenonauts turned from hardcore game to casual ****? Thanks developers for ruining such epic game...
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A long time ago, in a gala... Ahem... When I played Xenonauts before, I remember workshop had seven categories as shown in this image:
But now, there are only 4 categories: Soldier Weapons, Armour, Vehicles, Aircraft. So my question is: how do I add back rest of the categories?
Xenonauts: Community Edition discussion
in X:CE General Discussion
Posted
Thanks Solver! Now I will bring Xenonauts back, as they should've been from the very beginning: Hardcore and Unforgiving.