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wouterdeneef

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  1. Thing is, although it DID walk through the wall it didnt break it, as you can see in the screenshots. So it literaly just bypassed the wall.
  2. What happened is as follows; I was raiding a carrier with 2 units in predator assault suits, and when i had them teleport to the 2nd floor something weird happened. 1. I had my units walk into the teleporter on the ground floor while facing north west, so to the tail of the carrier. This means i entered the next carrier floor without having a line of sight to either the walls or door on that floor. 2. I told one of my guys to walk further into the floor, telling him to walk past the point i knew there would be a wall. He rotated clockwise and started walking, but suprisingly he walked right through the wall instead of getting stopped by it. 3. Trying to make the same bug happen again, i teleported my 2nd guy to the next floor. By then i had spotted the door but the wall still remained in the fog of war. Telling the 2nd guy to also walk past the wall (while the wall was hidden) resulted in him walking through it as well. Screenshots below Got an error forbidden message when i wanted to upload the save though, so thats here https://www.mediafire.com/?m55lctvjr43of8a http://cloud-4.steampowered.com/ugc/702855500424995991/D3E5CD9EEB2A13B73B04B3ACB93E442354FBB1DA/ http://cloud-4.steampowered.com/ugc/702855500425023111/0061862F2C91BFA53FAAA36692CB20A4F648EFEE/
  3. The bug in question is that, if you click the quick grenade icon before your first grenade lands, it causes the first grenade to vanish completely. I first noticed this when i tried to throw flares quickly, clicking for a new flare caused the first one (that handnt gone off yet) to simply vanish. Can be recreated under any circumstances as far as i know, hope this helps. Edit: It seems to only happen if you click the grenade icon before the throwing animation finishes.
  4. I've seen this one happen quite a bit of times. What happens is my scatter laser unit either has (A) not enough TU to fire or (B) not enough ammo to fire. In both cases reaction fire wil start as if the unit was capable of shooting, but no shots actualy be fired (the firesound is still played and the unit wil rotate to whatever triggered the reaction fire). Hope this helps.
  5. I recently changed my shieldy layout to electroshock grenade main hand, normal riot 2nd hand and wolf armor. When i started the mission however i noticed all my shield users looked as if they were using Jackel armor. Thing is, as soon as i had them throw their grenade and ended my turn the display turned back to normal. Hope this helps. screenshot http://cloud-2.steampowered.com/ugc/702854404022290042/22CBB00B409A2294FB98EADB0AFFEE06196CC980/
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