Specialist290
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Posts posted by Specialist290
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Alright. Thanks for the explanation Certainly makes sense to me.
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Something I'm curious about:
2) Using non copyrighted names for aircraft that actually existed. I can't speak for Mikoyan i Gurevich (the i is a Russian abbreviation for 'and' hence MiG not MIG nor Mig design bureau or OKB,) but the USAF is who sets the designation of US fighter planes. Therefore no copyright exists on any official USAF Designation (which includes the popular name.) It is considered public domain.While the USAF designations might be public domain, are the designs themselves still considered to be the intellectual property of the contracted designer? Would that have any bearing on how those aircraft could be portrayed in-game without explicit permission from those contractors?
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1. Currently a soldier gains a point in bravery at the end of the mission if they break and flee, panic etc, and then survive the battle. Basically they gain a point in bravery by learning that running away might be the best possibility.
I've always justified it as the soldier "getting it out of their system" -- once they've panicked one time and had time to calm down and realize that they're still alive, then they're less easily scared by the proposition of facing down Horrible Things. It is a bit odd that they don't get more courageous for passing fear checks, though, like you've said.
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'Ello ello.
Bought this game a few months back, but haven't really done much with it since then -- been too busy with other games in my library. Hoping to have lots of fun, though.
The only thing lacking is tone setting.
in Xenonauts General Discussion
Posted
I found the image and music on the opening screen to be sufficiently ominous to set the tone, myself.