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theblazeuk

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Posts posted by theblazeuk

  1. Haven't played a base defense mission in a while, so my information might be a little outdated, but I don't think that the aliens would deliberately go out of their way to just smash everything they see without viable targets.

    Hmm all my initial base attacks were won with heavy explosives and tanks with laser cannons... if I didn't scratch my base into the ground I doubt the aliens could have done anything.

    Last time I turtled it just left me covering 4 exits with no troops able to flank. Not enough good guns (now I have lots of spare stuff though)

  2. I used to play the first few missions of OG x-com in a ridiculous way. Only had a couple of laser rifles so I would throw guns up and down the line, or if a guy was clearly going to die he'd throw it back to the rest of the squad.

    Good times.

    Main thing I miss though is suicide bombers - set the timers, run into the middle of em.

  3. Quick question here as it seems kind of appropriate - are the entry points for the aliens predefined ala the original X-Com?

    I remember that in the old game, the access lift and the hangars were where the sectoid menace entered the base. Originally I thought that was the case in Xenonauts too (and have certainly built my base as such) but last time I got attacked, they came in through a store room. And the hangars. They were coming out of the freaking walls man

  4. I cycle my first 20 troops through missions and then ship them off in groups of 5-10 to other bases.

    Main base stays the hub for everything and everything else gets the outmoded tech pawned off on them... god help them when the aliens attack but at least they'll have more than strong language.

  5. Currently Electroshocks do stun damage against all targets, meaning they don't do much against aliens immune to stun, like Androns and drones. EMP damage is supposed to be inflicted instead against such targets, but it's currently disabled.

    The inquest into the needless deaths of most of Able Squad came to the same conclusion. The lab technicians who promoted the development of the electroshock grenade have been conscripted as stun jockeys. Though they will not benefit from the devices that they birthed, out of respect to the six brave men and women who were mercilessly gunned down by their android foes.

  6. Electroshock grenades are doing the job very very nicely now.

    However they don't do anything against the Autons. I thought they were supposed to double as EMP grenades?

    A big clustered mass took 6 of them and came out smiling. I reloaded, threw 4 normal nades in and walked through the scattered circuitry. I wonder if it is because electroshock do stun damage + autons dont seem to be stunnable?

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