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TT3

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Posts posted by TT3

  1. I think it's the fact that they're in a subfolder. The maps really need to be in a folder in the same place as the other map types, as the file structure is important to how the game finds and loads many assets (including maps)

    Maps in archive is in the same "desert" folder with all other deset maps. Tiles in subfoldier but this is where submaps will look for them. Everything worked fine and Level editor still load maps correctly. Maybe something was changed in how game load tiles and it load it differently from editor, and they changed some rules again, so I don't know.

    Quick battle don't work now for me too.

  2. If I remember correctly, it's not about structure but need to spawn them somewhere. Originally it was quick battle maps with defined enemies, maps in the pack is not work with current game. To add them in game need to add them to some base or ufo crew list.

  3. reserve TU toggle switch painstakingly for every soldier at the start of each mission

    Why need to move it if you can just look at it? I don't know why some one need this reserving, maybe because "legacy" . One turn you don't need to shoot at all, other turn you need to kneel and burst and another turn maybe move, snap and move. Path is shows how many will remain after you move and slider shows how many you need, not very difficult.

    What I want is allways see number in grenade slot how many will cost throwing of this granade.

  4. The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the mistaken belief that if something happens more frequently than normal during some period, then it will happen less frequently in the future (presumably as a means of balancing nature). In situations where what is being observed is truly random (i.e. independent trials of a random process), this belief, though appealing to the human mind, is false.
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  5. Exactly... and that would be pretty much game breaking.

    No, it's not. If place is occupied game just roll for another spawn point. It can not work if there only one spawn for ufo and dropship and its overlaped but even then nothing "game breaking" will happend - game will not find correct spawn point and will pick another map.

    Gauddlike must knew it, He's been here for ages.

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