Jump to content

FrozB

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by FrozB

  1. Got lots of it earlier in the game. Trying to got it now with no luck (I'm in Corvette / Reaper stage of the game). Will still look for it and inform you on results. Probably it is somehow connected to the research items...

    P.S. Just checked it. It crushed after I captured landing ship for the first time. My best guess by now is that presence of items that are "sent for the research team" are the reason. If I try to save the game and load it later - no crash. Saving from geo or from ground combat doesn't make any difference - I include reference for both saves, though.

    http://files.mail.ru/0B6FBA3E00054E4EAC8155F2A954FF4D

  2. Looks like it's a bit more complex then that. Screenshots included.

    Shock baton 1.jpg

    Shock baton 2.jpg

    P.S. Some more info on this issue - looks like time actually spent for hits is right (15 TUs). But TUs calculation is broken - so when it shows that it will take 51 TUs to use the baton the program will stop you from hitting (not enough TUs) if you have 50 TUs or less. However, if you have at least 51 TUs - you will hit, but you will spend only 15 TUs doing so.

    Shock baton 1.jpg

    Shock baton 2.jpg

    577e7cc134605_Shockbaton1.thumb.jpg.3903

    577e7cc139a59_Shockbaton2.thumb.jpg.4970

  3. Looks like calculation issue in multi-speed squad to me.

    Foxtrots have higher max speed, but in squad they go with the speed of the rest of squad. Still, in geoscape they use fuel at a same rate, if they were travelling at a full speed. So, when my squad returns home, foxtrots, that had warning during the battle (low fuel, return to base) have more fuel then Condor.

×
×
  • Create New...