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FrozB

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  1. Not sure if it is just not written yet or was really missed. It shouldn't look like "ALIENBASE.SMALL.CAESAN". P.S. Can you please remove wrongly attached thumbs? I don't have rights.
  2. I'm running it on Win 7 - have no problems with combats at all. Using inventory all the time. Have about 30-40 crash sites cleared.
  3. Guys, as far as I checked - you do really spend 15 TUs. You can attack diagonally. The only thing, that is broken - is calculation of required TUs (the thing, that is shown next to cursor). This broken thing prevents you from attacking if you have less TUs than it has calculated. If you have enough of them, though - you will attack and spend correct 15 TUs.
  4. Take a closer look at your actual TUs during attack. You'll notice, that it actually costs you 15 TUs no matter the direction of strike.
  5. Got lots of it earlier in the game. Trying to got it now with no luck (I'm in Corvette / Reaper stage of the game). Will still look for it and inform you on results. Probably it is somehow connected to the research items... P.S. Just checked it. It crushed after I captured landing ship for the first time. My best guess by now is that presence of items that are "sent for the research team" are the reason. If I try to save the game and load it later - no crash. Saving from geo or from ground combat doesn't make any difference - I include reference for both saves, though. http://files.mail.ru/0B6FBA3E00054E4EAC8155F2A954FF4D
  6. Looks like it's a bit more complex then that. Screenshots included. P.S. Some more info on this issue - looks like time actually spent for hits is right (15 TUs). But TUs calculation is broken - so when it shows that it will take 51 TUs to use the baton the program will stop you from hitting (not enough TUs) if you have 50 TUs or less. However, if you have at least 51 TUs - you will hit, but you will spend only 15 TUs doing so.
  7. I'll try to catch this one, but as far, as I recall - it doesn't live in a savegame. When I had problems with it I just saved after each battle - in case the game crushes. Loading those saves after game crush worked all the time.
  8. Minor bug with the "Open door" mouse cursor in ground combat. If you press "Esc" when mouse is over the door, then during menu navigation cursor remains the same - door symbol. Screenshot included.
  9. Don't know if it's just not emplemented yet, but this is how it is now. Screenshot included.
  10. Looks like calculation issue in multi-speed squad to me. Foxtrots have higher max speed, but in squad they go with the speed of the rest of squad. Still, in geoscape they use fuel at a same rate, if they were travelling at a full speed. So, when my squad returns home, foxtrots, that had warning during the battle (low fuel, return to base) have more fuel then Condor.
  11. Looks like this save has a double in it: http://www.sendspace.com/file/jv4fdd Also, had shot down several UFOs - only Corvettes have generated the double.
  12. Almost every time - game crushes if I try to access this menu in geoscape after the mission.
  13. Happens quite often. I'll try to keep an eye if it dependes on proximity to the shore, but producing crash site when UFO crushes into the sea isn't correct as I see it.
  14. <p><p>Welcome to the forums!</p></p>

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