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RyanZA

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Posts posted by RyanZA

  1. The fact that you had basically forgotten Alenium and Alloys exist suggest to me the problem lies there, not somewhere else.

    Definitely the big issue. I think a big part of the problem is that the UI doesn't make it clear what does or doesn't use alenium and alloys. The only time I realized I even needed them was when I tried to build in a different base from my main one that didn't have any. The cost to transport them across was also far higher than the difficulty in just getting them directly, so I just built stuff only in my primary base. I'm not convinced the transfer costs actually add any decent gameplay benefits either...

    Either way, using alenium and alloys as a method to get players to do or not do missions is not working at present because it's not pressing or visible on the player. Might be a UI issue though.

  2. That's a problem; the Foxtrots are supposed to be the heavy hitters, and yet with the right maneuvering they are weaker than the condor, total damage wise. We need to double the torpedo damage, and double the HP of the non-evasive ships. This way, dogfighters have their niche in taking out the maneuverable ships, but can't deal nearly as much damage as foxtrots can to the larger ships. Also, foxtrots wouldn't be any more or less powerful than they are now compared to the larger ships, because the damage and the HP would have increased together.

    Wow, I think the UFO battles are hard enough as it is. Rather give the Foxtrots some extra missiles and leave the rest alone.

  3. I seem to have killed all the aliens on a base mission, but the mission doesn't end. I'm pretty sure all aliens are dead since if you abort the mission it says 0 aliens escaped? Or is the alien just hiding in the walls somewhere?

    I have a save game, but for some reason the manage attachments button gives:

    Forbidden

    You don't have permission to access /forums/newattachment.php on this server.

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