Jump to content

artynko

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

10 Good
  1. Those are individual tiles, I still need to update them to match the dimension of the submaps in editor. There is still of lot of stuff missing for the tile algorithm, I already have a version that only starts roads at the edges but it can't handle intersections (since there is only T), I need to set the hedges to have minimal length of 4 and somehow guarantee that there is always a passable way through the map. Buildings and props are probably still far in the future but those should be relatively simple compared to the tile placement.
  2. I've been having a look at random maps as well, so far I have a simple program that generates stuff like this http://pastebin.com/66pg2h0X ( || is hedge, ## is road, ** is grass) it is just for farms at this moment, as those are relatively simple and I still need to flesh out the algorithm a little more and write the xml parser obviously but then atleast for farm I can probably generate a pack of a thousands maps or something like that
×
×
  • Create New...