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RBrim08

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Everything posted by RBrim08

  1. The debate has skewed from the actual TU costs at this point, but I just wanted to point something out. Burst fire costs 40 TUs to use for the Assault Rifle. If it instead used a one-fourths model for burst fire, you'd need to have 160 TUs for it to cost as much as it currently does. At a one-third model, you would need 121 TUs for it to cost as much as it currently does. It was FAR cheaper to auto fire in the original X-COM than it is to burst fire in Xenonauts.
  2. Getting that close is really dangerous though, with reaction fire. And, as I said above, if you're close enough for your accuracy to go over 20%, you might as well just be using a shotgun since it has a cheaper TU cost for firing the same number of shots.
  3. Exactly. And if you're close enough to the point where burst fire is guaranteed to be effective, you might as well be using a shotgun since it's cheaper to use TU-wise and fires three shots as well.
  4. One-fourth of your TUs is a helluva lot less than 40 TUs, especially early on. With most guys starting between 50-60 TUs, that's around 12-15 TUs to use burst fire. At one-third your TUs, it's still 16-20 TUs to use it. Again, a lot less than 40 TUs.
  5. It's really inaccurate and I find that I rarely get a suppression to kick in when I use it. Wasn't Burst Fire (or was it Auto Fire) in X-COM: UFO Defense really cheap to use because it was so inaccurate?
  6. Well, shit. It doesn't seem like it sometimes when I get hit for 100 damage by a Caesan's rifle fire.
  7. You need to click on the little tag that says the name of the currently equipped weapon, not the image of the weapon itself.
  8. Because it sure as hell doesn't seem to reduce incoming damage. It seems to me like it just randomly negates damage entirely. I don't know about you guys, but I'd rather have a flat damage reduction all the time then to just randomly have damage blocked at a seemingly low chance.
  9. Just enough so that you can know what the area around the ship looks like and have an idea of where the aliens might be the second you step off the ship. Not entirely revealed, either, just the greyed out like when a soldier sees reveals terrain but no longer has line of sight on it. This can be explained with the pilot giving the soldiers intel while on approach... or just the soldiers looking out the window before touching down.
  10. Fairly simple. Whenever a drop-down menu is open and the escape key is hit, it causes the game to crash. I've done this numerous times by accident since I'm so used to just hitting the escape key to leave a menu.
  11. I don't think the shield is programmed to show up on the model if you don't have it in the secondary slot.
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