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Executor

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Posts posted by Executor

  1. Hello executor, this mod is even more difficult to vanilla. The event that you describe is only the beginning, early in game if you found some of this aliens I suggest you to retreat until you have better tech. In which difficulty are you running the game? You need to be extra carefully and very tactical to deal early missions. This mod has randomized encounters and is more punishing in comparison to vanilla. You will find out when you go step deeper in the game.

    Any feedback is welcome.

    Takes a bit of save-scumming, but I guess the Deltas are doable. I reloaded to prior to the mission and gave each of my soldiers two C4s. When I restarted the mission, the Delta was conveniently killing civilians right in front of me. Took 4-5 C4s to take him out.

    On a sidenote: tossing a C4 into a fire tile detonates it immediately, so you only need to set off the first C4 with a flashbang.

  2. So I get tired of vanilla and try out this mod. Starting a new game, first few missions are definitely less lethal than vanilla. Then on my fifth or sixth mission (a Scout vessel), I encounter an unkillable alien. Even a C4 explosive barely scratches the thing. Looking through the unit images in the "assets" folder, it seems to be a Delta. Is the player supposed to be encountering them a couple weeks into a game? Or are these merely the 'easy' hatchling versions and the adult ones have nuke launchers strapped to their backs?

  3. ^ I hex edited my V19C2 save in order to continue since I was 2 months in and didn't want to restart. Right at the beginning of each savegame is the version, V19C2 was "onex5" and V19C3 is "onex6". Best to use a Geoscape save rather than one from mid-battle since I'd wager those are more likely to mess things up. I carefully checked all the screens after loading my edited save and everything was intact, and I've played a further month since without any problems. Don't complain if you start experiencing lots of CTDs if you try this though.

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