Skribbles
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Hey!
Not sure if I'm somehow building in an unusual manner or whether this is already being addressed, but right now the aircraft weapon scaling feels a bit frustrating. One full barrage of tier 2 (Alenium) Missiles/Torpedoes seems to completely destroy anything less than Corsairs (or is it Landing Ships?) which prevents you from being able to make money/get alien resources from ground missions in order to build the tier 3 aircraft that can even somewhat stand up to tier 3 UFOs. I couldn't seem to go back and trade out Alenium weapons for Sidewinder/Avalanche (which may have been a bug), but even if I could it would have felt like a really bad solution.
I'd honestly really rather have more options in the dogfighting screen to control my rate of fire or intensity of aggression so I could choose how to fight the ships I encounter on the fly with either the intention of destroying them or forcing them to crash.
Aircraft Weapon Scaling
in Xenonauts General Discussion
Posted
Ah, that makes sense. I do agree that the game gets a bit slump-y in this area then, as I find myself gaining resources almost exclusively from Terror Sites.