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Napalmtheelf

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  1. Fair comment on all....I have a fresh crisp and heavily starched pair of Bigboy trousers on order so I can cope with the terror missions, though as with my point regarding grenades, throwing them from inside the skyranger will at the moment result in my lads on the ground being enveloped in smoke, but the tactic is sound from previous XCOM games. I did have a thought regarding money. The threads do mention here and there regarding selling...fair enough, but might I suggest something rather morre interesting. Patents!! Sadly not an original idea but from a line from Men In Black. J - 'So who pays for all this?' K - 'We own patents on a few gadgets we confiscated from out-of-states visitors, velco, microwave ovens, liposuction.' The fun thing here is that a patent would provide another source on periodic payment and even better, your game is set in 79, which gives huge scope for connecting alien tech with 79/80's technological advances. Personally, I remember 79 and besides Abba, Voyager 1, Another Brick in the Wall and the Stylophone, it sucked. But I can definitely see how alien artifacts could have shaped the yuppie soaked affluence of the 80's...in the UK at least. As for the personalisation, I grew up playing role play games, which nowadays have reached the level of twee or quaint, but did focus the player on the character sheet and tinkering with it was almost as fun as actually playing the game. The ability to adjust character stats or train for bonus skills is my idea of personalisation, not just having portraits. Fair enough I understand that widening the focus on individual soldier skills would require similar balancing with aliens, a coding nightmare I would imagine for a game designer, but a little more might be nice. We don't want a single soldier trained and tweaked so he is the Chuck Norris of the alien asskicking world, but having specialised training choices was a good part of the most recent XCOM game, which I felt helped me attach to the soldiers rather than just being drones under the CRASH styling.
  2. Personally and firstly a big thanks to you for getting this game going and out there. Having played the original XCOM games, all those many years back and having played every half decent version since, I had to have your Xeno version and it dragged me back into the fun filled days of 94. But, to your game. Firstly...terror attacks! OMG...having encountered a handful of these I just have to ask...is it intended for me to land surrounded by nasties and have my squad obliterated in three turns? If this is the case, might I bring up an old idea me and my friends had when playing the original. Calling in Artillery cover. Or better still we had the idea of a mini game where you pick your landing site and have the option to bomb a given landing site before landing and thus clearing it and enabling your troops to secure a perimeter. Even smoke rounds would help! Secondly...research in the steam version is waaaay slower than in the demo. A few more shinies would make up for the slow progress. This is more important when you start getting corvette class UFO's which your planes don't even scratch. Troop characterisation. All I can say is MORE. The great thing about all the XCOM games (yes I know this isn't XCOM, but you get my meaning) was the fun and odd sense of loss attached to having a certain element personalisation. Love the aerial combat mini game btw. So much better than the standard linear exchange of fire from the XCOM games. Gameplay and LOS. I'm guessing that the latest version hasn't had this sorted yet. The fact that a soldier behind cover when firing will simply shoot the cover in front of him most of the time must be on your 'to do' list. Please. The same goes for cover and throwing grenades, which as above, just explode in the soldiers face. Come on guys, they're trained soldiers, I think throwing over things is on page one of the combat manual. I would moan a little about friendly fire, but on retrospection, it makes you pay attention and so fine. Vehicles. Think they need to be a little tougher. Well, a lot tougher in fact. A soldier in upgraded combat armour seems to be able to take more damage than an armoured car. I'm sure the vehicles get better, but as with planes, without the research being sped up a little, they are just sitting ducks. Maybe an option to upgrade their armour, while keeping weapons. Maybe with a movement restriction or something. This would also enable them early on to be used as troop carriers to get your soldiers out of sticky landing sites and to somewhere safe before heading out into combat. Well, thats it for now. Ive only played the steam version for a day, so will update this as I go. like I said, awesome to play the game and thanks you for making it happen
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