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robertdg

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Posts posted by robertdg

  1. That would be like saying your ground troops should know how to secure an area and you shouldn't have to control them in order to succeed at a mission. It wouldn't be much of a strategy game without any strategy.

    i agree but they are not putting to do something on auto, firing rockets are but they are putted to an point were it will miss almost always when it should be more like 50/50 at worst. but if you dominate the air the auto firing should at least have a chance if not then they should just remove it. or make it turn based like the rest.

    my main problem here it looks like a bug there is no point in having auto firing if it cant hit. then it should be off by default i dont like to save and load the hole time but when i lose aircraft because i forgot to turn it off, that gets annoying and ruins the game play alittel because it feels like cheating.

  2. Nope. You can outrun your opponent and survive, if you can. Especially if the UFO's primary mission is not to take down your fighters.

    i think of a alien craft is that above anything they are faster and more mobile then a plain. you talking about not being able to take down the plains but in fighter fights you are. a scout ship is meant to explore and outrun any enemy. but thats not the case in the game they are like the first model of fighters you meet in game. if they wanted to run it would just popup ufo escaped into space evry time you got close to em.

  3. You assume hitting the UFO will bring it down. This is not the case. ;)

    You fire the missiles, then you get the hell out of there before the UFO gets you.

    but that means your against a superior craft i am talking about then you have the upper hand. if you are against big crafts you use torpedo then its not a problem. those work.

  4. We wanted tactical air combat since the OG. We have it, we may as well use it! The pilots will try and fire at max range, unless you tell them otherwise. You are the commander, you give the instructions. Firing at max range has better chances for the fighter to escape in one piece but less chances to hit. You start with the best survivability option enabled. You can take the responsibility to override that. You cannot expect to bring the harder UFOs down with one squadron. Besides, missiles should have a difficult time to hit the highly maneuverable UFOs and the higher the distance, the harder the time.

    i want tactical air fights to but not when it a "walk in the park" the pilots goal are to destroy the enemy, and with limited ammo your highest survival chance is making sure it hits.

  5. My first air fight went pretty well. I sent only one fighter. It got some heavy damage(I ordered it to hold the missiles, because I wanted to see if I can down the UFO with the cannon and I lost one missile due to damage, I thought it was great!) but downed the UFO on its own. When I send more than one, I usually maneuver them around the UFO to overload their targeting systems(cannot target more than one fighter at a time, right?).

    I like the new air combat way better. It shouldn't be piece of cake to down the early UFOs. It is neither realistic or interesting!

    No i agree on that it should be a hard, but and tactic air fights are fun but if you over power something like that its should be easy not that they miss because they always shoot at the wrong time most of the time it dont evan reach the enemy craft :P tactics should be like fire on missile to distract it and hold of on the other until the enemy cant avoid it.

    and they only go after the air craft closest to them so in that regard you can really got tactical on them.

  6. Mine was my first terror mission ever and it was night lol, i had no clue what i went into so the first to men i sent out instantly died, the rest i ran into a building and made a fort out of it they were pact with explosive so i hold out there for like 30 turns until i started getting control in the end 4 of the crew survived and the city more or less were non existing anymore that was fun :D

  7. iv had the same problems in v18. but been playing on 19 hot fix 1 for some time now and haven't had any problems at all with it, i had the normal issues but all those are survivable.

    what i had to do on 18 is make safety saves because it only corrupts the game saves that you do until you restart the game, when it happens.

  8. the game setup is looking really good. i just wanted to say that you know how to make a real strategy games so my hope is that you wont wander to far away from what you are onto now, Evan the the flight mini game is good it gives you a good overview of the fight and give you a really strategy feeling onto it because you need the right load out on the aircrafts and know when to to use the right weapons.

    ohh yeah i am new here so just gotta say TY for making the game i never though i would see the day someone understood why the x-com game were so good as it was. the other games made in the memory's of x-com have tried to simplify things to much or made em to fancy, fancy aint bad but they seem to lose the point of what the game is about.

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