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Mar

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  1. Hmmm... I guess I am in - then. Two missions in.... (<cough> 8 soldiers dead <cough>) Having fun. Looking forward to more
  2. Welcome Xenonauts! (I do believe that would be the most appropriate term denoting a member of this community, no?) Having watched a few let's plays of the game on YouTube I'm pre-hooked (that is, I am very eager to play the game... just haven't exactly bought it yet). And I am not going to ask you whether it is worth to buy (and I am conscious of the various implications of beta). My question isb of a different sort: How far along is the game, how much more work, feedback, testing, brainstorming, etc. does it actually need? The reason I am asking is that I have recently found that I cannot quite immerse myself in an SP game, and I'm thinking that providing my humble player-side assistance to a project such as this, might actually be quite engrossing. But: how much more of that is it needed? Is there still sufficient time for me to enjoy testing an unfinished product before I morph into just another consumer of a complete experience? Thank you in advance for your replies .
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