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Ascylon

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Everything posted by Ascylon

  1. The first one is a possible glitch I encountered after finishing a mission: https://dl.dropboxusercontent.com/u/26113404/xenonauts/dead1daywounded.png The two soldiers that are supposedly at 1% health died during the mission, there were no stun weapons used. I recall in the original XCOM:EU soldiers could go unconscious and appear to be dead (could be revived with medpacks), but I haven't read that this game includes that feature. Due to the 96-98% health glitch when gaining HP after a mission, I thought this might have something to do with it since both supposedly dead xenonauts got their HP trained and ended up at 1% HP. The second is purely a graphical glitch, with three screenshots: Screenshot 1 Screenshot 2 Screenshot 3 In the first screenshot, the soldier threw a stun grenade over the wall and as it stunned the alien, it got revealed and "stuck" as crouching even when it is unconscious (it was not visible on the turn of the throw). A save-load of that particular tactical mission would remove the crouching image and show it as a corpse. The second demonstrates the same thing, and screenshot 3 is what happens when you reveal the alien a turn or two after (the crouching alien is actually unconscious, not targetable and not active). It also works for completely unexplored areas, so if you throw a stun/electroshock grenade over a wall to a "black" area and it stuns an alien, it gets revealed and its sprite gets stuck in whatever position it was in until save/load or the end of the mission.
  2. In the linked savegame, the game CTDs as you click on end turn and the alien and civilian movement is done (when C4 would detonate). On this turn, the selected soldier threw a C4 at third tile going down from the corner of the wall. There should be an alien on the other side of the wall, perhaps that's in some way relevant? The savegame: https://dl.dropboxusercontent.com/u/26113404/xenonauts/2014-02-09_20.44.01.sav
  3. Basically if you switch base on the soldier equip screen and try to drag any weapon to a soldier, the game crashes. Can be circumvented by switching base on some other screen (research for example) and then by switching back to the soldier equip screen on the desired base. Reproduced thusly: - Start a new game. - Build a second base, wait for command center to finish. - Build a living quarters, wait for it to finish, recruit a soldier. - Enter soldier equip screen, whichever base is selected, select the other one, try to drag any weapon from stores to the soldier -> CTD
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