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Viggo

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Everything posted by Viggo

  1. As per the above I also only get the 'Hidden Movement' splash which centres on the not-so-hidden movement... for all alien and friendly movement during the ai turn. Also when aliens attack my units I only get the 'Hidden Movement' screen and have to listen to the sound effects to determine what is going on exactly.
  2. I also had this happen to me on three occasions, all repeatable as they went from an autosave just before. CTD with 'Xenonauts EXE has stopped responding etc'.
  3. For what it's worth, please don't neuter the gameplay by making interceptors indestructible. This is not a console game. If you lose an interceptor it's tough sh1t, people die all the time, more so during alien invasions... Immersion is key and indestructible interceptors are not adding to it, it's detracting in a big way.
  4. Svidangel, Thanks for the clarification. As it now stands then the 'herding' mechanic was a sight range exploit that has been addressed in the latest build, and there is no reason to assume it will revert to the exploitable version. In that case, increasing reaction fire the 'old fashioned way' will be the only way to improve this stat. It would be interesting to have any Xenonaut training facility that incrementally increase single stats over a long period of time, so that over the course of an entire game maybe there is a 5-15% increase in certain stats without raising them via missions.
  5. Thanks for your reply about the LMG. Can anyone answer the 'herding' question?
  6. Greetings all, long-time lurker and my first post. I've seen reference to 'herding' aliens to improve reaction time statistics, but not how people are doing this. Is this an exploit of a bug that will be corrected? Do LMG's have reaction fire as I've not seen this so far? Can somebody please explain, as I'd like to understand the mechanics? Cheers, Viggo
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