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ivra

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Everything posted by ivra

  1. Additional information: "03 Ryan Quinn" was not part of the last mission I did. I forgot to unequip his laser rifle and give it to another soldier. The result was that I was able to copy the laser rifle using "03 Ryan Quinn" even if he did not go on the mission. The copying can be done when the dropship is on its way back to the base or afterwards, using the same steps as mentioned above.
  2. After a mission I was able to copy the only laser rifle I had created. The guy with the laser rifle had fired its weapon so the ammo battery was not 100% after the battle. Steps to repeat: 1) Load save game 2) Run until the dropship returns home 3) Go to Soldier Equipment 4) Select the Laser tab to the right 5) Select "03 Ryan Quinn" (the guy with the laser rifle). 6) Right click on his laser rifle to unequip it 7) Right click on the laser rifle in the left list. Notice how the number of laser rifles remains on 1 8) Repeat step 6 and 7. Every iteration will increase the number of laser rifles by one. To get back to normal repeat these steps: A) Go to Geoscape B) Go to Soldier Equipment C) Select the Laser tab to the right D) Select "03 Ryan Quinn" (the guy with the laser rifle). E) Right click on his laser rifle to unequip it F) Right click on the laser rifle in the left list. Notice that the number of laser rifles is now reduced by 1 G) Repeat step E and F. The number of laser rifles now remains constant. Conclusion: It seems that something is going on when returning from a mission. It also seems like the game repairs this odd behavior if you unequip the laser rifle and then go to geoscape. Following the steps 1-8 but going an extra time to geoscape (between steps 3 and 4) and then back to Soldier Equipment is not enough to avoid copying the laser rifle. What works is to follow the steps 1-6, then go to geoscape and back to Soldier Equipment before continuing with step 7 and 8. Note: I have only tested it with my laser rifle since that is the only item I have created thus far. But I suspect this behavior will be similar for other created items. [ATTACH]3015[/ATTACH] 001.sav 001.sav
  3. In the Barracks screen sorting the soldiers by name works now - until you rename your soldiers. See picture. Notice how the soldiers are still sorted by their first name, even if I have added a number before their name.
  4. The game still behaves strangely when playing in full screen and alt-tabbing to Windows. When returning to the game the different GUI elements take time to regenerate and not all of them regenerates. Jumping around through the different screens restores most of the missing GUI. The base icons at the top middle of the screen are not restored properly. The game does not crash and seems to works properly. If I save the game and immediately load it, the GUI is completely restored.
  5. The description for the Stun Weapons research project (before you start researching it) is still ####.
  6. Correct. I save the game after each ground combat. In the cases where the crash happens, the only thing I did before the crash was either clicking directly on The Soldier Equipment button (which resulted in a crash), or first clicking on the Barracks button, assigned the wounded soldiers to Unassigned, and some fresh ones to Charlie-1, before I clicked on The Soldier Equipment button (which resulted in a crash). When restarting the game and loading the save game, I never managed to get it to crash no matter what I did.
  7. I have encountered the bug, too. It has been there for a while. It does not happen that often, but often enough that I have started to save the game after every ground battle before I click on any of the base buttons. So far I have, just like you, only had crashes when clicking on the soldier equip screen. I tend to go there from the geoscape or after the assign soldier to craft screen. If I am to take a guess it happens after 10-20 battles. And I have never been able to reproduce it. Loading the save has always worked for me.
  8. Nope. Bergman is a common Swedish surname, Bergamn is not a surname.
  9. The Swedish name Maria Bergman is misspelled. It turns up as Maria Bergamn in the game.
  10. Maybe it is internet-related? On the launch game menu, try to select Disable Stat Tracking before you launch the game. Does that help? I have heard that some people have had some problems go away after they disabled the stat tracking.
  11. I have noticed that too. Hopefully it will be fixed before the final release.
  12. I have some more info regarding this bug. When clicking on the Crashsite before the dropship arrives, there are two identical crashsites in the list. After the battle is done only one is removed as mentioned earlier. I has happened relatively frequently in my current game.
  13. When a new game is started it is possible to rearrange the positions of your soldiers inside the dropship. After returning from the first battle it is no longer possible. When you try to click and drag one of the numbered soldier circles it does not follow the mouse and cannot be moved.
  14. After the battle is finished the crash site remains. If it is clicked on the game crashes. Workaround: Save the game without clicking on the crash site. Load it and the crash site is gone. Reproduce error: Load the attached save game and kill the last enemy. When the dropship is heading home you will see that the crash site it just cleared remains on the map. Click on it to make the game crash. Sorry, I cannot add an attachment. I get the message "FORBIDDEN You don't have permission to access /forums/newattachment.php on this server." when I select Manage Attachments. Let me know how to add an attachment if you need it.
  15. Cool! Well, I1 behaves as you say. So that is not an issue. I2, however, does not show the symbol of the rank with a mouseover.
  16. I) After Action Report I think the after action report can be improved by adding the following features: I1. Show the same medal popup info as in Soldier Equipment when holding the mouse over one of the medals. My mistake. This is already working. I2. Show the symbol for the rank in addition to the rank. I3. Show the previous value as well, or how much the stat has increased.
  17. D) Research I like the sorting of projects into groups, which is an improvement compared to the original game. This screen also suffers from using too small text sizes, especially the project description and entire current projects sub window. Apart from the text sizes I only have three suggestions: D1. I miss a progress meter or something that tells me how far the project has gone. An estimate of how long a new project will take would also be nice. D2. I assume lab space available is a parameter of the laboratory module, and that each laboratory module can provide work space for 15 scientists. This is information that should be included in the missing module description. D3. The state of the group should be remembered. I.e. when I come back to the research screen I expect the groups I have opened to still be open. Now they are all closed when I come back. E) Workshop Again, I like the sorting of projects into groups, which is an improvement compared to the original game. This screen also suffers from using too small text sizes, which is marked by red rectangles. In addition I have the following suggestions: E1. This screen shows the progress of a project. I think it would be even more readable if a progress meter was added so that it was shown both graphical and with text. E2. Similar to the Research screen, I assume workshop space available is a parameter of the workshop module, and that each workshop module can provide work space for 15 technicians. This is information that should be included in the missing module description. E3. When a project is selected in the tree to the right, I would like to see details of it right away. It should not be necessary to start the project to see how much it cost etc. For instance, I have no idea how much money it cost to build a Foxtrot interceptor because all my hangars are full so I cannot start the project. Also show how much Alenium, Alien Alloys, etc. is needed for the production. E4. The state of the group should be remembered. I.e. when I come back to the workshop screen I expect the groups I have opened to still be open. Now they are all closed when I come back. F) Personnel / Training I really the like ability to sort the soldier list by just clicking on the headers. That is very useful! Again, I think the text sizes are too small. Furthermore, I would like to have both a numeric and a graphical representation of all the soldier stats (marked with a red rectangle.) An example of what I mean is showed in the picture. This double representation should also be used in the screen where you select new soldiers to hire. G) Soldier Equipment The role feature is neat, as is the TU after Penalties. My normal complaint about using too small text sizes applies to this screen even more than the other screens. Especially the stats of the weapons are way too small. Other than that I would like to suggest the following: G1. Show the name of the rank in addition to the symbol of the rank. G2. As mentioned before, I think stats would be much more readable if they are represented by both a numerical and a graphical representation. Replace the dots with a bar that is filled up to the current value. Also, a nice feature of the original game was to use two colors; one for the original value of the stat when you hired the soldier and another one for the stat increase that the soldier has gained during missions. G3. It is not possible to see which soldier is wounded in this screen. The same method used in the Personnel / Training screen would be sufficient: Red for injured and yellow for wounded with a percentage of how badly wounded. G4. The information of a weapon can only be displayed if you have built one. I think it would be better if it could also be shown for weapons that you have researched but not built yet, and for weapons you have equipped. H) Aircraft Equipment I like the ability to be able to place the soldiers inside the drop ship, and the side exits of the drop ship. Nice. Apart from the ever returning text size issue, here are my comments: H1. Use the space available to the right of the soldier list to display more than 6 soldiers. In the picture above it would have been better if all 8 soldiers were listed. H2. Probably a bug. I have two soldiers with number 1.
  18. I bought Xenonauts as an Early Access game. As such, it gives me an ability to affect the development of the game, which I am going to use. In this document I have tried to gather my feedback in a structured way hoping that some of the suggestions and feedback would make it into the final product. A) General I know there is a new UI in development that will hopefully fix a lot of the issues that I will mention below. Still, I will like to go through it in case there are some new ideas. Below are some general bugs/feedback/suggestions: A1. The tip of the mouse pointer is below the actual point that is picked when clicking the mouse buttons. Often you have to point on the line below to select the line you want to select. A2. The financial report that shows how much each region contributes cannot be accessed at will. It would be nice if it could. B) Geoscape I am happy with how the geoscape works, except one thing: The text sizes used are generally too small. The texts marked with red are hard to read and should be larger in my opinion. The texts marked with yellow are ok, but it wouldn't hurt if they were larger, too. C) Base Management The base management screen is generally fine, but I think it can be improved with the following changes/additions: C1. The text part of the window is a bit too wide in the sense that the dotted distance between the text and the corresponding number is too large. C2. Numbers alone is harder to read than numbers and bars in a combination. I suggest changing this information to something similarly to this: Each category gets a different color with a darker variant for ordered personnel that have yet to arrive. I think a bar like this is much easier to read than the current solution. C3. The construction part is missing a description of the module. The text size of the module names and the module information is too small. What about something like this: C4. Talking about storerooms, I have not been able to find the storage capacity of a storeroom, nor the amount of space my stuff takes up. Or has capacity been taken out of the game? That is, only one storeroom is needed in every base. If so this is an example of what can be put in the description of a base module.
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