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ivra

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Posts posted by ivra

  1. Here is my input to Xenonauts 2: May main advice is to keep the game close to Xenonauts 1 and not make the game too complicated. I am currently playing it and it is still fun. There are a few improvements that can be done that you should aim to include in Xenonauts 2:

    - Ground combats are most fun in the beginning of the game. Later on they are not that much fun anymore. One of the problems I think is the amount of time you need to complete a mission. It takes too long to do a mission late game. Smaller maps as mentioned earlier might be a good idea. After completing 50 missions, mission 51 is kind of similar to the previous ones. More mission types and mission types that only enter play late game can probably help. So can probably more unique aliens; especially the late game aliens need some unique abilities that makes them more challenging.

    - The different types of weapons in Xenonauts are good. Maybe more unique tools can be added without making the game too difficult. A scanner, wire cutter, a flare that floats down over the battlefield in a small parachute illuminating a large area, maybe? What is not so good is the linear upgrade of the weapons. Once I have a laser rifle my assault rifle is completely obsolete. Maybe the different levels of the same weapon can have different damage type to make the older ones less obsolete? Aliens can then have different resistances to different damage types.

    - The strategic layer is too heavily restricted by money, and too little restricted by resources. Also there is currently no need to build more than 3 or 4 bases. More bases will only cripple your economy. That should change in Xenonauts 2. There should be some reason to build 8 bases, and the game should be harder to win without all of them. Maybe the available space of a base can be restricted in order to create a need for more bases?

    My main point is to try to pinpoint the weaker points of Xenonauts 1. My suggestions is nothing more that examples to try to illustrate my points. How to improve the weaker points of Xenonauts 1 is luckily not my job ;)

  2. Yes. Both according to the source file researches.xml and I have experienced it. There was a bug some time ago that prevented MAG weapons from appearing in the lab as a research project.

    Are you sure you have the latest version and that you have researched all 5 weapons, for a grand total of 7 alien weapons?

  3. Strange. There should be a single pdf-file within the zip-file. It has the same name as the zip-file. Have you tried to save the zip-file on your computer and then unpacked it? If you have Vista or newer you should be able to unpack it using the Explorer. Just copy the pdf-file to another directory.

  4. I remember reading about this bug, but this is the first time I have encountered it myself. I have attached a save game in case it makes it easier to hunt it down.

    [ATTACH]4313[/ATTACH]

    After loading the game you will see two alien icons, but only one of the two wraiths are visible. During the last alien turn both teleported to their current position. The invisible wraith is on top of a rock at third level. If can be targeted and killed by using force fire.

    InvisibleWraith.jpg

    InvisibleWraith.jpg

    F01.zip

    InvisibleWraith.thumb.jpg.629c55caf3cb91

    F01.zip

  5. I met a hero today. My team was clearing out the area around a landed UFO when we heard several shotgun shots. As we closed in on the sound it happened again. Several more shotgun shots were fired. Finally, we arrived and what we saw was incredible. On the ground were two reaper corpses. A short distance from them was a crouched sebillian soldier trembling with fear. In the middle of the scene was a farmer with at shotgun. He had singlehanded taken out the two reapers while keeping the sebillian in check.

    Hero.jpg

    Hero.jpg

    Hero.jpg.15901f72e7f5be6fe051d6533e4a402

  6. This is just to notify you that the soldier equipment crash is still in the game, unfortunately. I have had two crashes when clicking on the Soldier Equipment Screen after a ground combat. It seems even harder to specify what is causing it now than before. Now it seems to be at random. In both my crashes I did not get a wounded soldier, and therefore did not use the medikit. I save every turn, and I think I loaded the game during ground combat in both of these two crashes. Not sure about this, but I might have had a soldier wounded or killed in both of these battles, and then reloaded the game to try again. I also noted that after the battle some soldiers was promoted and some got a boost to their health. Maybe that is a factor? On the other hand I am pretty sure I have had soldiers gaining ranks and health before without causing the game to crash. As before, loading the game during the ground combat will not reproduce the crash.

    I have a very general and vague idea of what might be the cause of this crash. I still think it is related to saving and loading the game during ground combat. Can it be that the state of the game is not properly restored in some situations when loading the game during ground combat? But when restarting the game and loading a game in geoscape the state of the game is properly set. Just a thought.

  7. This is just to notify you that the soldier equipment crash is still in the game, unfortunately. :( I have had two crashes when clicking on the Soldier Equipment Screen after a ground combat. It seems even harder to specify what is causing it now than before. Now it seems to be at random. In both my crashes I did not get a wounded soldier, and therefore did not use the medikit. I save every turn, and I think I loaded the game during ground combat in both of these two crashes. Not sure about this, but I might have had a soldier wounded or killed in both of these battles, and then reloaded the game to try again. I also noted that after the battle some soldiers was promoted and some got a boost to their health. Maybe that is a factor? On the other hand I am pretty sure I have had soldiers gaining ranks and health before without causing the game to crash. As before, loading the game during the ground combat will not reproduce the crash.

    I have a very general and vague idea of what might be the cause of this crash. I still think it is related to saving and loading the game during ground combat. Can it be that the state of the game is not properly restored in some situations when loading the game during ground combat? But when restarting the game and loading a game in geoscape the state of the game is properly set. Just a thought.

    Does anybody have an idea of what we can do to help getting rid of this bug?

  8. I managed to get it to crash yet again. I think I have forgotten to tell about something I do every time I get a wounded soldier. I heal it with a med kit. Did you do that in your tests? Also with the different crash pattern mentioned above, I think I forgot to load the game in that ground combat mission. I have become fairly certain that the game can be forced to crash by doing the following:

    1) Play a ground combat mission and save the game in the same file each turn.

    2) Let the alien wound one of your soldiers.

    3) Heal the soldier with a med kit.

    4) Make sure to save the game after this.

    5) Load the game after you move at least one soldier.

    6) Complete the mission.

    7) Save the game in another file.

    8) Click on the Barracks button.

    9) Click on the Soldier Equip button.

    Some of these steps might not be necessary to get the game to crash, but I have included them here because I am not sure which ones can be omitted which ones are required. Using this procedure I have been able to get the game to crash all of the 3 time I have been aware of using it.

  9. I played a ground combat mission properly the first time and saved right before the end. Then I replayed it and got one wounded and one killed. I expected to get a crash after the battle was over, but I did not. I then loaded the save from the properly played mission and completed it. Immediately after the battle I clicked on Soldier Equipment and then the game crashed.

    Restarting the game seems to reset everything since I have never been able to get the crash when loading a game in ground combat and then completing it. I have to play a full ground combat mission using save and load and getting some wounded soldiers. I will try to pinpoint it further, but I am beginning to see a pattern here.

  10. The save game from the ground combat mentioned above, caused another bug that I have seen reported earlier. The one where the buttons are dead. I do not know it this happens for every ground combat save or if this one is special, or if it is related to the crash somehow. Anyway follow these steps to get dead buttons:

    1) Start Xenonauts

    2) Load F01 and complete the battle.

    3) Try to click on any of the buttons. They are all dead.

    4) Press ESC (ESC works) and load a game in geoscape mode.

    5) Repeat step 2. Now the game is back to normal.

    [ATTACH]3020[/ATTACH]

    F01.sav

    F01.sav

  11. I managed to get the game to crash again. What I did was the following:

    Fought a ground combat where I saved the game in the beginning of each turn. Two of my soldiers were injured. I loaded the game at least once during the ground combat, but after my soldiers were wounded. After the ground combat I saved the game (in another file), waited until the dropship returned home, clicked on Barracks and then immediately on Soldier Equipment. The game crashed.

    My guess is that it has to do with both wounded soldiers and saving and loading. The interesting thing is that restarting the game and loading the ground combat save does not produce the crash. It seems that the entire ground combat must be done in one go.

    Hope this helps.

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