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thixotrop

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Posts posted by thixotrop

  1. In regular case when your dropship and an UFO cross pathes nothing will happen. Unless it is a fighter UFO and this will definitely fight you. If you have targetted a non-fighter UFO with your dropship and they meet in the air your dropship will be shot downand your soldiers lost or injured as the dropship can't fight.

    My guess is that the UFO landed again a fraction of a second before they meet in air.

  2. Just had another "epic" moment. Or maybe it was a senior citizen moment. Went to throw C4 at a seb, but he wasn't quite in range. Forgot to reset the explosive timer. The C4 guy and three others with him hunker down to try reaction fire if the sebby comes around the pine trees. Next turn the seb does exactly that, and tosses a grenade that badly injures all four soldiers. None of them reaction fire. Then the C4 detonates. I think I saw one of Major Messup's eyeballs on top of the pine trees

    Happened to me more than one time. ;)

    But I think it is no epic moment, rather an oh-shit moment.

    Mine was just recently.

    Group of soliders try to enter a battle ship or so, the one with the two transporter platforms right and left of main entrance.

    No alien anywhere. Alien turn. One of my soldiers becomes mind controlled and empties carbine into another.

    My round, all soldiers move through transporter. The bleeding one has to heal and moves away before that, weapon back in hand.

    Next alien turn. The just healed soldier becomes mind controlled and fires to the formerly MCed. Damn.

    Now this one is bleeding. Moves away, heal, carbibne back in hand.

    Next alien turn. Guess what? The just healed soldier is MCed again and kills the other guy with ...sigh.

    Now this teached me to move further away and/or don't leave a weapon in the hand of soldiers who seem the preferred target for MC.

  3. 1) Soldier sprite vanishes with Buzzard and (new to me) Sentinel armor when landing. I don't know what is triggering it. With Buzzard it is very repetitive, roughly 2 out of 3. With Sentinel only 1/10.

    2) Sentinel armor can go through roofs of desert house.

    The selected soldier (green air-tile above roof) entered the house from there.

    Sentinel Armor can gom thur roof.jpg

    3) Is it intended that Predator armor can't use stairs?

    Or is this some special of this custom map (Skitso or Stinky)?

    Sentinel armor can use these stairs.

    If Predator armor is used in such a ground combat and there is no passage somewhere (north in here), these soldiers would be useless. Unless you destroy the pipeline, which I did, despite the fear of explosion/fire/black stuff coming out.

    Predator armor cannot use stairs.jpg

    Sentinel Armor can gom thur roof.jpg

    Predator armor cannot use stairs.jpg

    577e7cdc6070e_SentinelArmorcangomthurroo

    577e7cdc6489c_Predatorarmorcannotusestai

  4. 1) Agree

    2) Haven't seen, but something that might be connected to it:

    My sniper on a roof with small walls around the edges. Other soldiers see some targets. Sniper cant target them because the alien is too close to the building and walls block line line LOS. Next turn, that alien moved one tile closer to the building and shot my sniper on the roof. This happend some more turns, despite my sniper could not target them. Lost the sniper due to that.

    So either LOS-issue or alien-can-see-thru-walls-issue.

    3) Agree, had also much more tile removed due to some explosion form below.

    4) Agree, some objects seem to be quite problematic from elevated places. Had the same with a mailbox and a trashcan.

    5) Agree. And drones get stuck in them and if container is destroyed the rubble is displayed above the soldier (see here).

  5. [ATTACH=CONFIG]3460[/ATTACH]

    Here's the savegame for it:

    [ATTACH]3461[/ATTACH]

    Although playing only [V21 steam] where the values sometimes be at 99 or 101 and I haven't seen this, did you see that the green slider changes its left startpoint when TUs are spent?

    To be more clear: In that image the left end of the green is "more left" than red and blue. When the soldier walks and the green is decrasing from the right side, this left end position makes slight right-left motions.

    I don't know if this is related to the value calculation in some way and might help finding the error.

    If not, forget it. And then there is nothing to fix, cause it is only a tiny tiny bug.

  6. This looks awesome!

    Really really great!!

    I hope this will be possible to use in the final version.

    So, after some tinkering, i finally made laser beam to look almost like a proper one.

    If it would be a proper laser, you would not see it without particles in the air...but hey: "This is SciFi!!!"

    Seeing all you modders and mappers here, thank you.

    Although your input to the game may be small - not that it is small work, no no - but I think you add a lot of spice to the game immersion. Just recently used the mod "blood", only a small add-on but a huge impact.

  7. I guess this is the same issue I have posted here in the mapping. Others said that these kind of errors happen a lot. Hope the devs know about it too.

    Although not a programmer myself, I think the unit (friendly or alien) that moves partly into an object can not go out again due to collision calculation that went wrong. The drone in my post was mobile at first and then stuck in a container.

    And furthermore on a terror mission a heavy drone stuck inside a building and could move/fire again as a rocket missed it and destroyed the walls of the building.

  8. Remember about Kickstarters.

    With a portrait?

    So they dud actually take a portrait photo and turned it into a drawn image. Wow.

    I would like to refer to this hilarious thread:

    [V22 Exp 3 - Geoscape - Minor] Strange combination name-nationality

    I know, but I have never seen that guy so far.

    If it is that way, I am ok with it. Kinda nice I guess.

  9. Please note that the invasion can start only after reception and agreement of your completely filled forms. We will answer your request within the next six weeks. Please don't call us, we will certainly call you. Thank you for your patience.

    Very frightfull to imagine that there would be some prepared forms for invasion. Reminds me so on "Hitchhikers Guide to Galaxy"

  10. The game would be very differnt if it was such realistic bureaucracy.

    Imagine the sequel will be after the alien invasion is successful: "Bureaucrazynauts"

    You have to drag down the aliens by doing paper work in such a manner that your alien supervisor becomes more and more unnerved: Get threefold subsciptions, missing folders, search for cross references, over-hours discussion, stretched coffee breaks and the constant demand for more trainees to help you and in general nothing gets done properly...

    That is revenge human psi powers here!

    Not strong and fit soldiers, not fancy technology or powerful weapons will drive the aliens away. No at all; tedious boring paper work will do the job.

    *cough-hope-that-wil-not-be-the-next-game-cough*

  11. None of my soldiers died because of explosion, they were shot, the body clearly visible on the ground.

    When another soldier stepped onto the tile of the dead soldier, the corpse and all of the dropped equipment were there. So even if the armor was smashed the equipment is available.

    This reminds me of something:

    How do you know when a dropped solider is able to revive/bring to consciousness again? I mean, sometimes you can go next to the soldier and use the medikit. The body is displayed green when the cursor is over it and green healing numbers appear. Sometimes the soldier will stand next turn, sometimes not and he will be in hospital later.

    If the healing cursor does not turn green the soldier is dead. The tile will show the soldier corpse.

  12. I don't know if this was discussed for an experimental build or for [V21 stable steam], because that is my concern now.

    When soldiers die during ground combat, the armor and the weapons are lost.

    Actually happened with Wolf armor, Buzzard armor, Precision Laser and Laser Rifle.

    In a succesfull terror mission 4 soldiers died and their equipment gone. Even if they die that should be salvaged from battlefield.

    Sorry if this is fixed already or mentioned somewhere else.

  13. I have to admit that my last posting sounds a bit...grumpy. Sorry for that. I also think it is quite valid to meet a game situation that is not possible to win with established tactics or even with changed tactics. So then you have to retreat, which I did in that case eventually, and come back another day with changed armor, weapons and better soldiers. Accepted.

    My only thought was on the balancing, the triggering of alien action and the drastically changed behaviour of the Androns (hope no one tells them).

    Maybe I should "hope" to find another situation similar to this when my side is stronger. Let's see what are the odds then.

    And thanks for not flaming me down due to my bit of overreacting.

  14. As discussed here:

    The chemlight thrown by my sniper with buzzard armor from the top of a house did not land on the ground.

    I don't know if I selected the ground level to target, but it seems the chemlight landed on first level, though the illumination is correct.

    The illuminated area (see white circle) seen by a soldier from the ground, no chemlight displayed.

    attachment.php?attachmentid=3227&d=1396819564&thumb=1

    When switching to first level, the chemlight is displayed laying on the ground (see chemlight now ion white circle).

    attachment.php?attachmentid=3228&d=1396819576&thumb=1

  15. Yeah I thought that was possible, and I appreciate such things.

    However this shooting range ambush is not a "fair setup". I know I know, fair and combat don't go along and "I should live with it".

    But what I have learned about Androns is that they are like Terminator, fearless, strong and capable of close combat. And even if they change their behaviour now and then I have never ever seen this since my beginning with V19.

    A "crazy" example: If the nowadays russian government would suddenly change their minds into welcoming gay people and encouraging their regional counties to become individual and separate from russia you would also ask "what is going on now?"

    Ok, ok far stretched I know, I said it was a "crazy idea". And I apologize if I have offended anyone, not my intension.

    But for me this behaviour is so different from before that it seems unintended. In the wake of all the bug and balance discussion one can be suspicious I guess.

    So, if this ambush is one possibility from now on, such missions will be impossible to solve without much better armor and soldiers with enough HP und TU to survive the reaction fire and counteract.

    However, maybe the passive alien syndrome will be changed (a bit) and all of this discussion is obolete then.

  16. Actually I don't care if you think save scumming is "baby"-tactics...

    Nevertheless, I have reloaded this "situation" multiple times just to understand what happens when I do something here. And it isn't in any way logical. At one time the aliens stay where they are, ambushing. The other time they come down like hell.

    So how do you react/change your tactics? Just sacrificing your soldiers because "c'est la vie" or shit happens? Sorry this is not my play style and furthermore not really helpful as new recruits take seemingly forever to gain enough experience to be useful.

    I don't have a problem with changing my tactics but sacrificing experienced and well equipped soldiers is not correct. They are not Zergs!

    Additionally as it has crystallized now more and more throughout different threads that there are some issues with passive aliens inside the UFOs, the hit chances and LOS targetting, I wanted to report this "situation" to discuss about.

  17. No. After I've cleared the place near the UFO there were only aliens in UFO but my soldiers who were near Charlie where Berserking.

    I do not play experimental builds, but I know that with V21 there are still a lot of "see-through-UFO-walls" errors.

    Are those errors with the experimentals as well? If so, it allows you to see aliens from outside the UFO and those aliens from the inside see you outside. Together with the increased viewing range of the aliens it may explain the unexpected psi attacks.

  18. Just want to remind you that aliens have a larger viewing distance than your soldiers.

    That means, although you don't see them, they might see one or more of your soldiers. That seems to be "squad sight" in my understanding.

    However, I don't know if when one alien sees you, another that has psi powers can take action on you. If yes, it would be similar to your sniper that can shoot targets he doesn't see but one of your other soldiers can.

    This doesn't explain all of your observations though.

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