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thixotrop

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Posts posted by thixotrop

  1. Ok this applies to V21 (my current game state), but it should apply to newer versions too as I haven't read of any changes in the change logs then:

    • If a soldier is killed by a blast/explosion/grenade/whatever that leaves only goo, the armor and mostly all equipment is destroyed.
    • When this blast/explosion/grenade/whatever-event happens with a flying soldier there isn't even goo.
    • When there is no corpse visible in the ground combat scene, there is also no corpse in the ground tiles of the equipment view of a soldier when he steps on this tile.
    • When there is a corpse, equipment and armor comes back to be equipped again.
  2. Lol, just have read your other post and thought, I might mention that here too.

    In the beginning of the game I did a lot of manual air combats, later I almost ever do autoresolve.

    So for the late game a manual air combat only when...

    ...there is a slow "victim" UFO and I am game for that.

    ...my jets are intersepted by air superior UFO fighters.

    ...I want to do more than one UFO encounter with one flight. Because then you can control the ammunition better and save some for the next UFO.

  3. The stock photo background in post #6 was shouting "stock photo" to me, even before I have read your text above.

    It looks so typically fake (three girls: red, black and blond hair....one for everyone...gnaaaa, artificial positions, staged "happiness"), I could puke.

    The first images of post #1 are the best of thoses, though I like the drawn image currently in the game better. It fits to the art style of the game.

  4. The Battleship is, simply put, unfair. This is supposed to be the ultimate in UFO construction and I decided to make it so. I originaly wanted it to have a dozen gun turrets, but I've learnt that UFOs are restricted to 4 weapons just as aircraft are so I've had to get creative. This UFO actually has less weapon types than the previous UFOs but each weapon is capable of targetting an entire squadron. You can't take it on with Foxtrots - you have to have Corsairs or Marauders. A Fury is a real option verses a Battleship. Take a look for yourself...

    [video=youtube;WorSfwPcwCc]

    I've done all the UFOs. I may continue to tweak them but for now, the Flying Circus is complete. I will probably go back and look at the human aircraft but I want to spend more time with other people's mods and fiddle with the wording for Lore+ which means cutting down on development of my own. I'll add this to the active mod list, and if you fancy something more challenging, please download and comment! (d/l link in the OP)

    As I have watched this video - amazingly massive enemy counter-fire - it reminded me that I always miss to see some current UFO damage state info in the fighter control panel at the right side.

    I know you see that when you zoom in on the UFO.

    Your jets are turn red from top to bottom with accumulating damage.

    The red UFO sign does not change. I think it would be helpful to see the damge there too.

    Maybe like this:

    xeno_ac_ufo icon.jpg

    I don't know if this is moddable, I can't do it.

    xeno_ac_ufo icon.jpg

    577e7cee310bf_xeno_ac_ufoicon.jpg.ae9d1e

  5. Maybe the Ceasans should lose some of their aiming ability.

    That was the frirst ground combat. They nearly hit with every shoot.

    (Also a little preview for the German translation xD )

    [ATTACH=CONFIG]3997[/ATTACH]

    Xenonauten... Aua!

    Also wenn man an die englische Version gewöhnt ist, sieht und liest sich das mal echt seltsam. :P

    Kann aber auch an mir liegen, ich spiele selten Spiele auf deutsch.

  6. I would still like to see a good remake of a Syndicate style game.

    I know there is at least one of them in progress (Satellite Reign springs to mind) but the experience of making Xenonauts could really help make a new Syndicate with all of the great features intact and add some great new ones.

    Agree.

    The demo video looks nice already. Hope it will have decent strategy too and not combat only.

  7. This post/question goes to all the digital artists here.

    The game graphics, like the pictures of the xenopedia or other, do look like as they were made as a 3d model and then snapshotted to a 2d image. They may be changed after that, I don't know.

    The hyperdrive image below shows very good what I mean. The overall structure has the correct perspective of a 3d model, but it looks as painted only. I really like the look and feel of the art in the game.

    alienhyperdrive.jpg

    I know that it is possible to create such perspective without 3d modelling. However, I think the perfection comes more with 3d.

    I really would like to know what software is used to create such things?

    Why I ask this?

    Being pencil-drawing and acryl/oil-painting now for the majority of my life (only as a hobby), now I want to dive into digital art too.

    I know a lot about 3d-CAD work (SolidWorks), which I really love to do in my job, but this is a complete other way of creation. I have tried now Photoshop and Gimp for 2d painting but these are not intuitive as CAD-software. For 3d I am still biting my way into Blender, very hard with the millions of shortcuts to remember.

    Hence all these programs have such steep learning curves, moreover 90° walls in my feeling, that I have quite some problems learning it. Maybe I am spoiled by my CAD-thinking approach to 3d.

    One small example of mine (photohgraphed and slightly digitally enhanced):

    Eye_detail_adv smaller.jpg

    alienhyperdrive.jpg

    Eye_detail_adv smaller.jpg

    alienhyperdrive.thumb.jpg.7b98c019c1a97d

    577e7ce96ccf0_Eye_detail_advsmaller.jpg.

  8. Two years of waiting...

    And "reading the forums on a regular basis"...

    Wow, I admire your strength.

    As I was so dissappointed by the "arcade-style" Firaxis version, next to the two-month-game-stopping bugs :mad:, and the lack of strategic depth, I was desperately looking for a real UFO:Enemy unknown game. Honestly it (Firaxis version) should not have been named XCOM.

    Found it, read the Devs intentions and viewed some gameplay videos, and I was hooked.

    Instantly purchsed it. And in general I am more a "late follower" than an "early bird" customer.

    And even not finalized up to now I have drowned up to 4-5 times hours into Xenonauts than into the other.

  9. ..."Thixotrop Conundrum"...

    Really? :P

    EDIT: Looking at Thixotrop's pic again, it seems he has a couple of guys in that room, alive for the moment. I have no idea how he did that (maybe because it was on v21 stable? or maybe because the androns were in different positions?). My troops are cut down instantly

    It was on V20, I think.

    The first guy in my picture that entered the room is killed nearly instantly by reaction fire of one Andron. The second guy too, the dead soldier sprites are over each other on the teleporter platform, so it isn't visible.

    Soldier 3, 4 and 5 went up, got reaction fired and two got hurt, but managed to kill one Andron (the one dead next to the low wall and behind the crouched soldier). They turned and had no TU left to go down or fire further. In alien turn they were gunned down.

    As there were "only" three Androns at the left side of the ufo, some of the soldiers could survive until the aliens turn. But no further. Even with more soldiers up in my round they die, because then the other Androns turn and fire.

    With this tactic I could kill the Androns, but would lose 2-3 soldiers per round, so no!

    Abandoning the ground combat was the only possible thing.

    With my current game still on V21 I haven't seen this "conundrum" again. And as I am shortly before operation endgame I doubt to see it again. However I haven't played for some time now, due to no time. And I will finish my V21 game before I update to final release.

  10. Landed or crashed UFOs:

    2 sniper, 1-2 heavy (depend on UFO size), 1 rocketeer (the only weapon that survived from the beginning), 1 shield/pistol and rest filled with rifles and carbine. More carbine with large UFO.

    Everybody has grenades. Early game: more smoke, flashbang and stun. Androns appear: most stun replaced by electroshock.

    All rifles and sniper have also medikit. All carbines have also stun batton. All rifles have also C4 (unless they are fresh and have less TU).

    Alien base:

    Only 1 sniper and more carbine than rifles. Rest the same.

    Early game: Other soldiers carry additional rockets for rocketeer.

    Terror mission:

    As for landed UFOs, but maybe a third sniper. Less carbines, more rifles.

    In V19 and V20 I have build some hunters for terror missions but they were made out of wet cardboard and were destroyed nearly instantly. Exploded on shots that a soldier in Jackal or Wolf armor would survive unwounded.

    Now with V21 I have build a hover tank with mag gun...exploded on first terror mission from a single hit of an Andron fired battle rifle. Yeah, nothing has changed. :( Cardboard in a different colour. Will never build them again. Waste of money, alloys, production time and room in transport.

    Never use two shields due to lack of firepower, although the shield guy gets very accurate with the pistol. :)

  11. I will try that with a new game that I will bring to laser at least, as I don't know any cheat mods.

    An idea that spawned while I was reading your answer:

    Is it possible to implement something like a smoke trace effect that lingers along the beam length and vanishes slowly after it, so you know that something happend? That or an after-glow effect, that lingers and vanishes slowly.

    I know that moves away from "real laser" but you know, SFX. :D

    However it is your mod, I don't want to press you to anything. :P

  12. I also agree with Dirk Ralthar.

    Although when coming to medals that give +1 Bravery and +1 Something, that something has to be programmed/calculated in someway.

    Example:

    • Unconscious at the end of ground combat or revived in the field by a comrade ==> Top tier "Surviving-a-nearly-lethal-wound"-Medal...whatever it will be. Giving +1 Bravery and +2 HP.
    • Having a bleeding during combat and surviving ground combat ==> Second tier of that medal. Giving +1 Bravery and/or +1 HP.
    • The first time wounded (not bleeding) during ground combat ==> Lower tier of that medal. Giving +1 Bravery only. This medal will be given only once.

    I guess such things can be done for different ground combat events; fighting with carbine/pistol, sniper, using battons, grenades, shields (hm dunno?), rescueing civillians of imminent danger and so on

  13. I have now played some time with this mod and I am so loving it.

    All the other weapons seems so sloooow now.

    But actually in some directions you can barely see the laser beams. Maybe this is because the beams are too fast? Or ist it my system?

    I am no programmer myself so I don't know how to change and test any modifications and furthermore I don't have a savegame with ground combat and laser anymore. So I can't test that and I don't know how to do that otherwise.

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