Jump to content

spitfire_ch

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by spitfire_ch

  1. The pop-up appears even if he is dead, which is fixed in X:CE and will be in the next version. It's likely he was dead somewhere and the corpse was hidden by a prop or something.

    Sorry for resurrecting this long dead thread (yay, hail to the undead). I am late in my first game, having the exact same problem (Praetor is always dead). Probably due to some mods, I can't install the new pre-release version or CE without breaking my savegame - I am stuck with v. 1.09. So, is there any chance of getting my hands on a live specimen in this version? If so, how? Can there be a survivor in a crash site, or should I rather let the battleships land? (tried that already once, but it turned into a terror mission where no Praetor was present). I'd just love to finish the game before starting a new one (it really bugs me to not finish something).

    Thanks very much for any advice.

  2. Chess

    That's all I add to this discussion.

    Although, one more game: 'Battle Isle' from Blue Byte back in the early 90's. I really loved it.

    Talking of 'Battle Isle', I'd also like to throw in its spin-off 'History Line: 1914-1918'.

    I remember looking forward for 'Battle Isle' to finally appear for my Atari ST, but after months of waiting, plans for a release on this platform were cancelled. 1-2 years later I finally got my first PC, and 'History Line' was one of my very first games on that. I played it for years to come. Ironically, I never played 'Battle Isle' ... well, except 'Incubation', which was another excellent TBS title by Blue Byte. A couple of years ago I also quite enjoyed the hardly known 'Fallen Haven 2 Liberation Day'.

    In terms of modern games I of course love 'Xenonauts', 'XCOM: Enemy Unknown', 'Battleworlds: Kronos', 'The Dark Eye: Blackguards', 'Battlefield Academy' and 'Panzer Corps'.

  3. Thanks, I'm glad you're enjoying the game. Unfortunately, there's not much I can do for your problem because if I try to load a research modded save in the standard dev builds it'll just crash due to the missing research (it's almost certainly an issue with the Xenophobia researches.xml file though).

    No problem, thanks for trying! I'm almost through with this campaign (or I guess I am, at least) and will manage w/o MAG vehicles :) I will keep it in mind for the next playthrough.

  4. Yeah, that is weird. Can you post up the save game? Also are you playing with any mods that might have affected the research tree?

    Well, I have "Jsleezy's Real ..." mods installed which should not affect the research tree (just switch portraits and armor appearance. Then I have Skitos and RMPs map packs, which also should not affect the research tree. However, there is one candidate:

    Xenophobia v1.4.9. It adds some automatic research to provide additional Xenopedia entries. When researching something like "heavy MAG", the research report was a blank page. I didn't dwell on that, since I got the MAG batteries for my bases and heavy MAG weapon (MAG storm) for my soldiers all right. But it could be related to the missing MAG gun for the vehicles.

    P.S. Since I have the unique opportunity to talk to the grand master himself: This is one awesome piece of software you and your team have created here. I like it even better than the original, and it was worth every minute waiting for it! Thank you very much and Kudos!

    UFO Hunt 2.sav

    UFO Hunt 2.sav

    UFO Hunt 2.sav

×
×
  • Create New...