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spitfire_ch

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  1. All right, thanks a lot for your answers - then I will keep trying
  2. Sorry for resurrecting this long dead thread (yay, hail to the undead). I am late in my first game, having the exact same problem (Praetor is always dead). Probably due to some mods, I can't install the new pre-release version or CE without breaking my savegame - I am stuck with v. 1.09. So, is there any chance of getting my hands on a live specimen in this version? If so, how? Can there be a survivor in a crash site, or should I rather let the battleships land? (tried that already once, but it turned into a terror mission where no Praetor was present). I'd just love to finish the game before starting a new one (it really bugs me to not finish something). Thanks very much for any advice.
  3. Talking of 'Battle Isle', I'd also like to throw in its spin-off 'History Line: 1914-1918'. I remember looking forward for 'Battle Isle' to finally appear for my Atari ST, but after months of waiting, plans for a release on this platform were cancelled. 1-2 years later I finally got my first PC, and 'History Line' was one of my very first games on that. I played it for years to come. Ironically, I never played 'Battle Isle' ... well, except 'Incubation', which was another excellent TBS title by Blue Byte. A couple of years ago I also quite enjoyed the hardly known 'Fallen Haven 2 Liberation Day'. In terms of modern games I of course love 'Xenonauts', 'XCOM: Enemy Unknown', 'Battleworlds: Kronos', 'The Dark Eye: Blackguards', 'Battlefield Academy' and 'Panzer Corps'.
  4. No problem, thanks for trying! I'm almost through with this campaign (or I guess I am, at least) and will manage w/o MAG vehicles I will keep it in mind for the next playthrough.
  5. Well, I have "Jsleezy's Real ..." mods installed which should not affect the research tree (just switch portraits and armor appearance. Then I have Skitos and RMPs map packs, which also should not affect the research tree. However, there is one candidate: Xenophobia v1.4.9. It adds some automatic research to provide additional Xenopedia entries. When researching something like "heavy MAG", the research report was a blank page. I didn't dwell on that, since I got the MAG batteries for my bases and heavy MAG weapon (MAG storm) for my soldiers all right. But it could be related to the missing MAG gun for the vehicles. P.S. Since I have the unique opportunity to talk to the grand master himself: This is one awesome piece of software you and your team have created here. I like it even better than the original, and it was worth every minute waiting for it! Thank you very much and Kudos! UFO Hunt 2.sav UFO Hunt 2.sav
  6. Thx for your reply. I currently have nothing left to research and my base weapons are MAG batteries. So this seems strange ...
  7. Although I have researched MAG weapons, I can't choose them to equip vehicles, plasma remains the strongest available weapon for vehicles. Aircraft, however, are equipped with MAG. Is there anything I am missing or may this be a bug? Thx for looking into this - spitfire
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