Jump to content

JSBgame

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

10 Good
  1. Looks awesome - I will definitely use this for my next stream. I think user created content will be a big long term strenght for Xenonauts since it's so mod-friendly and has an active user base. I will browse around a bit for mods I think, maybe trying out some different setups in later episodes. Good stuff.
  2. Jean Luc: Thanks for that link to the plans for the graphical UI - it really looks a lot nicer and more polished. I we'll see it soon in game, it will definitely make a difference for immersion. Sathra: Thanks for the info about the plasma weapons and the research tree. I guess you´d just naturally think it will be the same as UFO:EU but I like that the tech tree is diverging and uses a different logic. All in all I think I have gotten a good idea of where the game is at the moment. The basic mechanics seem solid and all the integral parts of the puzzle is in place. Seems like what remains is the job of characterizing the content, (making the aliens, soldiers and equipment more diverse for instance) filling out the blanks and working out general game balance. I liked the maps a lot and really like the detail, look and feel of tactical combat. I do have some concerns, as I explained on stream, about not having randomization of terrain. I personally really believe that random generation provides a lot of the staying power in these type of games. Do we have any idea about the projected size of the map-pool or is there anyone working on a system for randomizing terrain or UFO:s as part of a mod or similar project?
  3. Thanks for answering some of the questions I had. I think the 2D-map does it's job well. The war-room idea is great, it would be really nice and immersive if the map was placed on a table like that. The Geoscape is the first thing you see in the game after menus, and my first impression was that it came off feeling flat - like you are still in menus and not in the game. Any 3D or layered artwork around the map would help negate this impression - I think. The movement penalties make sense - I never figured that out just by playing however. I guess it explains some things that have happened in my games. But with such large maps it makes sense, you can position snipers and spot with scouting soldiers. Yes I was joking about the MiG - but there are some inconsistencies between the Xenopedia and the rest of the game that jump out at you on your first playthrough. The information about the Charlie holding 10 soldiers also comes to mind, or am I missing something there? I have a question about the alien weaponry that came up during episode 2. How do I use the plasma pistols? I researched the pistol but there is no research option for the plasma pistol clip or similar. Do i need to research alenium? Or else, how do I unlock it? Anyway, I am getting into it more and more now after another 3 hour stream on twitch. It's a really promising game and I will be doing more content featuring it. Episode 2 - www.twitch.tv/jsbgame
  4. I decided to continue streaming Xenonauts today from around 14:00 UTC* *Update: Some things came up so I have pushed back the stream two hours.
  5. Hi everyone, I just finished my first session playing Xenonauts pre-release and as always as of late I streamed it live on twitch! This was my first look at the game, having followed the development at a distance for quite some time. I recently started a Classic XCOM-series and the timing was just right as the Xenonaut pre-release hit just afterwards. I had a lot of fun playing the game and I will be continuing to stream content featuring Xenonauts in the future. I try to give a lot of commentary about game features in my stream, but it could also be interesting just to see how someone completely new to the game (but not to the XCOM-series) reacts when playing. Since I am playing a lot of UFO right now I make a lot of comparisons between the games, sorry about that - but it's all honest opinions with no ill intent. Please give me some feedback, and maybe you can answer some of the questions and thoughts I had during the stream! Channel - www.twitch.tv/jsbgame Episode 1 Episode 2 part 2
×
×
  • Create New...