Jean Luc: Thanks for that link to the plans for the graphical UI - it really looks a lot nicer and more polished. I we'll see it soon in game, it will definitely make a difference for immersion.
Sathra: Thanks for the info about the plasma weapons and the research tree. I guess you´d just naturally think it will be the same as UFO:EU but I like that the tech tree is diverging and uses a different logic.
All in all I think I have gotten a good idea of where the game is at the moment. The basic mechanics seem solid and all the integral parts of the puzzle is in place. Seems like what remains is the job of characterizing the content, (making the aliens, soldiers and equipment more diverse for instance) filling out the blanks and working out general game balance.
I liked the maps a lot and really like the detail, look and feel of tactical combat. I do have some concerns, as I explained on stream, about not having randomization of terrain. I personally really believe that random generation provides a lot of the staying power in these type of games. Do we have any idea about the projected size of the map-pool or is there anyone working on a system for randomizing terrain or UFO:s as part of a mod or similar project?