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GR00V3R

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Posts posted by GR00V3R

  1. Still, an (un)official maps and submaps compilation could be nice. We could agree on common name classification,for instance modder_tileset_submapName_WxH, and modder_tileset_mapName_ufoType. This would allow players to find and install the files, and it would also greatly help modders to create new maps/submaps. What do you think about it ?

    Yes, this is exactly what I had in mind. A Community Map Pack. The Company of Heroes community did this well back in the day. :)

  2. 1. Kind of. It'll be pseudo-random in that there'll always be say, a barn, in a particular spot in that map, but which barn will be random from several possible choices of barn (or something).
    The current answer is "pseudo-randomly' date=' but also hand-crafted".[/quote']

    I get it. Thanks, guys.

    That's actually a very cool approach, especially once the community really comes online. More ku dos to Xenonaut's designers. :)

    Yes, the aliens do attack your base. ... The battle is based on your bases design, so the tactical map is a representation of your geoscape base layout, which is cool.

    This is exactly what I was hoping for -- this aspect of original X-COM was, in my opinion, the game at it's very best. Outstanding news that Xenonauts includes this feature. Seriously...you've made my day. :)

    Now off to see if there's a base-attack percentage chance option in the config file that I can set way up! :D

  3. Hi all. New player; first post. Hi. :)

    I've been playing Xenonauts to death since I discovered it yesterday. Great implementation -- surpasses the original, in my opinion (major ku dos) and shows great promise, current teething issues notwithstanding. I've been waiting 20 years for this game. :)

    Significant differences between Hotfix 2 and the Desura build that I was playing yesterday. Much better escalation now; better variety of enemy craft earlier on and the resulting missions seem more varied.

    I'll echo the above comment about Research, however; it's completely broken since the previous build, with projects disappearing (seemingly upon mission completion, but perhaps just disappearing instead of completing properly) without crediting you with their completion.

    New AI is better, but of course needs further work.

    Questions for the designers:

    1. Will maps ultimately be pseudo-randomly generated by joining set-pieces (similarly to the way X-COM did it) or will the maps remain hand-crafted as now?

    2. Do the aliens ever attack your base in the current build? Haven't seen this yet in my playtesting.

    Can't wait for the next build, gents! Keep up the great work! :D

    Cheers!

    Mark (GR00V3R)

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