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Stinkspray

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Posts posted by Stinkspray

  1. I've been playing with the hidden camera image disabled, and i haven't been missing anything relevant, except what happens inside FOW that i don't see. The camera is focusing on the right stuff. What if you just disable it when an alien is doing stuff? Is that what you've been trying to do, that's so hard?

    How can i disable hidden movement image? Its obviously bugged atm, covering the screen all the time even when i'm reaction firing

  2. StellarRat

    imba=imbalanced :)

    well grenades can miss now, and actually miss all the time if you try long-range throws, so no more mortar bombardment from across half the map.

    Think the other weapons also have their effective ranges tweaked, although i think the tooltips are not changed. LMGs definately have ther optimum range lowered, which alone makes all other weapons look better. LMGs shots now cost 40 TU (was 45) but use 5 ammo per shot (down from 6)

    Gotta test other weapons now (till now i only used LMG troops and grenadiers, as everything else was pretty much useless lol)

  3. Played 5-6 missions, LoS is definately fixed (GREAT!), love the changes - weapons feel a bit more balanced now, greandes are no longer imba.

    Love the new mission score calculation too, now there actually is some incentive (scorewise) not to blow up all those civilians for fun.

    No bugs noticed xcept it cost 40 TU to quick reload a rockcet launcher and just 25 if you do it from the inventory

  4. Stinkspray - wouldn't you rather the difficult bit where you could lose the game was the ground combat, rather than the air combat?

    Well, im afraid that if we go that direction we may soon find ourselves commenting on another topic titled "Immortal Soldiers" or something :)

    + i really like the air combat. Actually, i'd like it even better if it had some random factor to it so it was possible to lose even if you do everything perfect - like evade well, kite well, tail well, time missile salvos well and STILL lose. But i know its just me :)

  5. i'm strongly AGAINST Indestructible Interceptors.

    You know, there are people out there that enjoy playing games in which you can actually lose.

    People that find it thrilling to know that things can suddenly go terribly wrong.

    People that always play Ironman/Hardcore and scoff at save-scumming.

    Please don't ruin te game for these people. If you really have to implement that, do it only for lower difficulty levels or at least leave 1 difficulty level that's clear of that s***

    I personaly vote for just rebalancing the costs/build times so one can afford to lose not only f-17s but higher tier aircrafts as well. Other than that, its not too hard to think a move or two ahead and just keep some cash handy to rebuild your aviary if sh#t happens

    PS: Or perhaps you can introduce repair costs, so if a plane is downed it can be repaired for say half its original price. But NOT for free.

  6. Well i don't like the idea of stationing 3 machine gunners infront of a door just waitnig for something to show up only to be insta-gibbed by a barrage of bullets. That woud be too easy in my book.

    The other reason is that RPGs & Machine Guns are capable of pretty nasty collateral "friendly" fire... and it woud be annoying to have to move around your RPG men just so they dont have TU left to blow your entire squad up with a "reaction" rocket. Unless we have a "disable reaction fire" button.

    Ofc, if the percentage penalty is severe its basically the same as to not being able to reaction fire at all, except for some lucky (or unlucky?) cases.

  7. Aliens can see really far though, which is wierd. Even Sebillians.

    Hope they dont see you all the time and catch you in a crossfire from all corners of the map ;)

    Downloaded the new build from Desura in 10 mins o.O ... cant believe my eyes. Time for some playtesting xD

    Sо shields only crash if you try to pick em from the ground? That would be pretty bearable

  8. Stumbled upon a... erm... *unofficial* copy of this game (blushes) a few days ago and after 10+ hours of CTDs and missing textures (lol), here i am with a preorder (how do i get that cool badge on my profile btw? :))

    Just want to say a big THANK YOU guys for this game, keep up the good work, cant wait for my 18.5 download to finish, looks like it fixes alot of bugs from 18.4

    EDIT: To the poster above me - i "cured" the white tiles problem by just alt-tabbing out and back in the game, which seemed to reload the textures

    EDIT: Oh, just saw that crashed the game for you lol, ah well :)

  9. Had two separate instances of laser weapon duplication on equip/unequip. Both happened while inspecting a soldier at the base after a mission - noticed that the weapon (it was a scatter laser 1st time, prec. laser the second) was not at full ammo (like 5/15 partially used clip). Tried unequiping/equiping back the weapon (expecting it would replenish the missing ammo) which resulted in partially loaded weapon on the soldier again AND a duplicate weapon in the store. Repeated untill i had 6 scatter laser duplicates, than restarted the game, which seemed to fix the issue (the equiped weapon was now fully loaded), but the extra weapons were still there.

    Dont have relevant save unfortunately as i kept playing (and was on ironman).

    Just bumping this as it's still present in 18.51+fix. Looks like the problem is that laser wepons tend to often not replenish ammo after missions, which leads to duplication if you try to unequip/reequip weapon at base. Also noticed my Precision Laser often starts mission with 5/6 ammo for no apparent reason

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