ih8nixon
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Posts posted by ih8nixon
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I haven't played the alphas in a long time, but the last time I played shields had their own health and took the hit if you were facing an enemy that fired at you. Playing the most recent build it seems like the shields don't do anything. Am I missing something?
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There is one tile of smoke blocking shots in this save. If the sniper (Itsuko Kondo) tries to shot through it to hit the Sebilian behind the orange barrier the hit % comes up as 0%, while the rifleman (Huang Tailin) can get a non-zero hit aiming around the smoke. If the rifleman aims through the smoke at the Big Sebilian he will also get a 0% chance to hit. In both of the cases holding down ctrl to force the shot will not work either.
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Found the problem. When uninstalling from Steam a ton of .json files were not uninstalled. After uninstalling and deleting the folder Program Files (x86)\Steam\steamapps\common\Xenonauts 2 and then reinstalling the game it now works.
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Steps to reproduce:
Start new game. Select difficulty. Watch as loading bar goes to 99% then it crashes to desktop. No error code or crash window is shown.
Fixes tried:
Uninstall than Reinstall: No effect
Uninstall, Reboot, than Reinstall: No effect
Remove GPU Overclock: No effect
Hardware:
AMD Ryzen 3800
AMD 5700XT
Asrock X570 Steel Legend Motherboard
Adata XPG SX8100 1TB
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These are two related bugs.
First one is that ground combat missions will not end if you capture an alien ship. All you get is a box saying "AREA CLAIMED BY XENONAUTS 0 TURNS REMAINING FOR VICTORY" then the mission continues.
The second one is that saves will not save the number of turns left to capture the alien ship. For instance the save I am uploading was saved with 0 turns left to capture the ship, but when loaded it will say 4 turns remaining to capture the ship. You'll have to go through the four turns to see the first bug occur.
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Decided to mess with the bug some more. I was wrong about the minimum memory increase.
1. Rebooted my computer
2. Started new game, placed base, and saved file
3. Repeatedly loaded the new save I had just created the memory footprint of Xenonauts would increase by about 120MB each time. Did this until I had Xenonauts2.exe holding 6GB.
To get large increases in the memory foot print it seems like going from a strategy save to a ground combat save or vice versa will cause a larger amount of memory to be grabbed with a maximum nearing 1 GB.
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To reproduce load a save and memory usage will increase by 400Mb to 800Mb each time a save is loaded. It can be the same save and does not matter if the save is ground combat or strategy.
Edit: The decrease in memory usage graph is due to me closing my browser to stop me from hitting the page file.
OS: Windows 7
Ram: 12GB DDR3
Processor: i7-920
Video Card: GTX770
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Another one, but this is just a visibility issue as i can shoot and destroy the piece. The circled deck will not allow sight lines to pass through.
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Same problem, the log file shows an error.
Relevant line and Log file attached as well just in case it's more than one map asset causing the problem.
2019-05-29 21:38:53,267 [ERROR] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.45.1\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:458)
LOAD(ASYNC) FAIL: The asset doesn't exist or could not be resolved: FileSystem::assets/assets/xenonauts/assetbundle/windows/generated_map_groundcombatterror_medium_townamerican7_authored_scenes -
This is on a Terror Mission.
In the picture below I have circled the room in purple.
The windows can be shot through, but not seen through. If you shoot the brick walls and destroy them you will not be able to see through where they were destroyed nor will you be able to walk through the rubble. Explosives and alien gunfire can destroy the windows and walls and seem to let them function properly. The aliens can see through the walls as there is an alien engineer some where inside of the building who has shot at my guys 2 turns forward from this save.
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The Xsolla version provides access to the open beta builds and is a preorder for when it is released on steam. This post has the info and link to the Xsolla preorder page.
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Starting combat mission ( Both Crash Site and Alien Raid ) will cause the game to CTD. The game loads the map and centers on the dropship the crashes before the overlay (solder equipment and status) is on screen. Can complete mission if ballistic weapons are used.
If it matters I am using the Xsolla Launcher
To replicate:
Load Game
Click on Alien Raid mission
Click on Mission planning
Click on Launch Mission
Suicidal Civilians
in Xenonauts-2 General Discussion
Posted
Anyone else notice that the civilians really, really like the fire? I've seen at least two of them end their turns in fire and kill themselves.