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RawCode

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Everything posted by RawCode

  1. sadly, there is no stacktrace or similar valueble output to share, only data logged by system: this error persistent crash after terror mission actually my game crash after ANY ground mission no matter what mission occur and where, every alien killed, press endturn - bb.
  2. there is no savegame, it always work. youtube video with stepby step, video end mark application crash. http://youtu.be/33Whmh5R3FM
  3. i will provide screenshots later, captured UFO with no gain in anything expect few plasma guns, also, LARGE UFO size of chinook and completely nothing to salvage? Nobody force you to get menu for every item after every combat - everything moved to storage, and later you can decide what to do from storage inerface, need money - sell, need to push research - give to research team, want to use self - just equip, as long as you not decide what to do it stay inside storage.
  4. fxd. this is latest by this moment desura version of game from preorder. issue is still here and not random.
  5. Simplification is required. 1) Lab is ok, but ability to hire\fire individual sientist is not needed, lab == 10 sience points that you can distribute over projects manually or just let it work automatically. If you need more points - build other lab that will work automatically if you not stated othervice. 2) Barracks shoud include everything needed for your xenonauts, including medical care, training, place to sleep, everything, size can be set to 2*2 and named something like "military installation". Also it shoud be automatically upgraded if you discover new technology. 3) Workshop shoud include storage, work just like lab, distributing production power automatically, storage size shoud stay infinite. 4) Only one type of radar that automatically upgrade when new technology discovered 5) Garage\hangar shoud keep single unit combat ready and other unit mothballed, in case of existing unit lost in action, this will provide ability to recover in 24 hours by recomission of mothballed unit. 6) Hunters and interceptors shoud not be right from the begining, it shoud be option - shoot enemy units airborne and get easy ground combat or get ground combat with support of hunter. 7) Base size of 5*5 will be fine, this will allow player to build specialized bases, just to place hurge amount of radars or sience facility. everything at once base shoud not be possible.
  6. there is much more handwavium then you expect - UFO you captured also LOST without any chance for you to use it yourself. you cant ever get some alloys or fuel or anything from it, it just GONE. everything shoud be collected and sent to base, then player shoud decide: use alien technology self - this will require special training and valueble ammo and will be less efficient then alien holding same weapon disassemble alien technology to build something else convert item into research points sell for captured UFO - game shoud provide large transport with or without alien technology that can be used to move crashed UFOs around.
  7. hidden movement screen is stone age, FoW already here, there is no problems to hide projectiles of unit who fires them inside FoW, no problem to not focus camera on fogged units. in current build camera completely idiotic, making combat slow and boring, in most tbs games AI controlled units inside fog merely teleport around, instantly, without any notification, sound, particles, animation, dont see any reason why this cannot be implemented in xenonauts. for "retro games" gtfo, this "screen" have nothing with games of 80x
  8. Attempt to create new role\loadup cause game crash, as soon as you press "OK" after name define.
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