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a_beorning

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Everything posted by a_beorning

  1. My soldier is twelwe steps from alien, in the middle between them is fallen tree log, which gives 45% block. Not directly before alien, nor directly before my soldier. OK, my soldier goes up two levels with his flying suit - and line of shot still goes through this fallen log, giving same 45% block. I'm out of mind, or there is something very wrong with shot line geometry? Or this log have a flying suit too and (with no special visualisation) levitated one level up specially to be still on shot line? I can attach screenshot and/or save if needed.
  2. Select one soldier, click him to move to teleporter. While he moves, select another soldier and click where to move (normally). My click for 2nd soldier was at the same moment when 1st solder step on teleporter. Result: CTD.
  3. On not-so-slow map (carrier, farm, caesian), first turn was: DisableMoveAnimations = "0" - about 40 seconds. DisableMoveAnimations = "1" - about 15 seconds.
  4. Chris, as soon as I will get a "slow map" again, I will do it. I did not make different save for it, and other played carrier maps (industrial-caesian and adron-arctic) worked fine.
  5. Chris, is it possible to re-validate 22.9, without updating to 22.10? Because, as you wrote, "this update breaks saves", so I will not be able to reproduce bug on this savegame
  6. What do you mean? "This map is fixed in 22.10"? Or "I just thought to check this map"? Or "I just thought to check if there is 22.10 already"?
  7. No. No unofficial maps, even no manual changes in config: oficial steam-distributed beta as it is. (Correction: as it was before 22.10 - I will try to finish game on .9)
  8. Subj. Screenshot and savegame attached [ATTACH]3840[/ATTACH] desert_textre_glitch.sav desert_textre_glitch.sav
  9. Subj. Soldier who made a capture was not medalled before, captured caesian was (I checked it to be sure) a leader. Cruiser and base leader capturing make medals normally.
  10. It was not continued game: my 22.8 savegames were damaged during 22.8-experimental-fix, so I waited for 22.9 and started anew. As I updated, bug (or just some unoptimized branch in AI algorythm) shows itself not on every carrier map.
  11. About 2-3 minutes per move, even when only last alien remaining. It wasn't so with undamaged cruisers and bases (compatible number of aliens). UPDATE: Long moves on farm map with adrons/haridans. On industrial map with caesans/wraiths it's normal 25-30 seconds, including civilian animation.
  12. Sometimes after combat switching from geoscape to soldier equipment screen causes CTD. It happens not everytime (~ 1/20) , and I could not stable reproduce it. If after combat I immediately save+load, it does never take place (so save attachment is meaningless). Maybe memory leak on after-combat procedures?
  13. Alien ship - cruiser Terrain - dessert. Previos cruiser missions (industrial) were OK. Save attached: [ATTACH]3830[/ATTACH] 2.sav 2.sav
  14. Yes, it is quite possible to make it. And quite possible to catch a bullet. I'm glad you were lucky. Boys who weren't do not write to forums. .33 seconds for what? For get a picture, catch your silouette with muzzle-sight, make desicion to shoot (biggest part!) and move trigger finger? Yes, too much to do, he will late. For just finish already started finger move? .1 seconds is more than enough. I beleive yes. With chances, but not certain. It very depends of circumstances. With bullet in belly - maybe. But you never pull the pin with bullet in your cerebellum. You never pull the pin when bullet hit carpal, elbow or shoulder joint of your grenade holding arm. You never pull the pin with bullet-amputated finger of your second arm. And so on. All these variants are possibilities with low but greater then zero chances. I know. Reason why cops say it: they prefer not to kill (too much paperwork), but better kill then be killed. Aliens are not cops And aliens are not wild-westerners. They have no limitation "fire only when enemy is already armed", so their task is easier. About personal experiences: once I spent twenty minutes being aimed with RPK-74 machinegun. I had to do some tech work really close to guarded "top secret" object, between outer and inner guarded perimeter. And tower guard was instructed to let me do my work but not into inner territory. We both knew for sure: my wrong step, even stumble, and I got a burst and he got a prize vacation. 20 meters, plain sight, daytime. I did not stumbled, next day we nicely played football (my sqaudron vs site-protection squadron) and no hard feeling. But after 19 years I still remember that day in details.
  15. Pop-up on both laser and plasma rifle said "ammo capacity:20". Digits on rifle in soldier's weapon slot shows 12/12 for both. It does not make game unplayable, but: 1) One of number is incorrect 2) Data on %weapon% ammo capacity is stored in two different places of config. It means some other (and more critical) data can be stored in two different places too, and cause some error in program logic due contraditions.
  16. "More or less realism". As far as I heard, "wild west style" gunfighting duels were real practice, as a result of contradiction between mutual wish to kill an opponent (not so rare in any human society), right to defend yourself (read: kill opponent when he already have weapon in hand), and hanging as punishment for murder (read: killing opponent before he draw his weapon). Sergio Leone romantized but not invented such custom. In any case, gunfighters are more real then aliens: they surely have historical prototypes! BTW, are we not too far in off-topic?
  17. (Was: For me, any TU-spending activity must provoke reaction fire.) If you spend some time (no matter how many time!) in enemy's field of view and enemy technically can shot you - he have his chance. As more time you spend as bigger chance. It is a reason why reallife cops, when breaking into a room with armed criminals, first rolling aside from presumptive line of fire, and only then scanning a room. Did you asked for realism? Transferring a grenade from belt to hand take same fraction of second as drawing a revolver from holster. And Clint Eastwood successfully used his reaction fire chance versus Angel Eyes - it's more or less of realism too. Alien aiming your troopers have better chance than Clint Eastwood, his gun is already drawn. What about balance? Balance problems can be solved by ajustment of coefficients in reaction chance formula.
  18. For me, any TU-spending activity must provoke reaction fire. But if it is too much work to do (or just too late to change) - OK, reaction-safe inventory usage is acceptable, considering how it was in OG.
  19. Now there are 3 variants. 1. "Spetsnaz GRU" (means: "Special forces (of army's) Main Reconnance Direction") - more or less OK, considering real structure of GRU is top secret. 2. "Group Alfa" - name used only by journalists. Realname: 7th dept. of KGB USSR, Group "A". 3."Airborne VDV" - it's a tautology. "VDV" ("vozdushno-desantnye voiska") literally means "Airborne forces". As a previous regiment, it can be: "VDV, 7th (or 76th, 98th, 106th) Airborne Division" or "VDV, 31st Airborne Brigade" Here word "airborne" will be apropriate, because there was a continious numbering of divisions through all the soviet army, and "...Аirborne" is part of official division's name.
  20. When alien is at rightmost corner of the map, his hit% are off-screen (word "hit" is visible, digits are out of border). And move screen to see digits is impossible because - you guessed - it is already rightmost corner
  21. Subj. Saves attached. 1.sav 2.sav Aut.sav Aut.sav Aut.sav 1.sav 2.sav Aut.sav Aut.sav Aut.sav
  22. Switched Hunter vehicle to pulse laser. Tried to return to machinegun: - safety on close quarters, no AoE - ability to suppress without killing (just shooting somewhere close to enemy) - very nice for capturing aliens alive Can not. Machinegun is greyed. If pulse laser is upgrade for both MG and Viper rockets - is there a fire mode switch (spread/area)? If pulse laser is upgrade for Viper rockets only - is there an upgrade for MG? If none - why could not I use good old MG? Or it's just a bug?
  23. Russia was a touch more liberal (when it was part of USSR). In my school years, unauthorized children experiments with explosives assumed as "hooliganism" (at least when no damage dealt and nobody wounded). Administrative violation. Really unpleasent conversation with parents, possibly money penalty. Now it is "illicit manufacturing and/or trafficking of weapon and explosives" with suspicion of "terrorism". Criminal act with penal responsbility.
  24. My opinion: if device have a timer, it must start ticking as soon as (but not before!) your hand release a device's lever. You set timer at 00:15 and throw a bomb - it will explode after 15 seconds. You set timer at 00:15 and drop a bomb (voluntary or not) - it will explode after 15 seconds. You set timer at 00:15 and stupidly put a bomb in your backpack - it will explode after 15 seconds. But you set timer at 00:15 and walk for hours with bomb in your hand - and it is same 0:15 on timer. So it is in reallife, so it was in OG. Moreover, in reallife you can (spending some TUs ) reset timer - before it start ticking. But alas, I am not sure if this idea is good enough to be implemented
  25. What for? Chemistry schoolbook (at least soviet chemistry schoolbook from 198x), some inventiveness, general idea of safety techniques, readiness to experiment and, last but not least, a bit of luck. It's enough, "Anarchists cookbook" authors had not much more "Resourceful people could always find the ingredients for homemade explosives - common things such as sugar and bleaches, quite ordinary oils and innocent fertilizers, plastics and solvents and extracts from the dirt beneath a manure pile. The list was virtually endless, growing with each addition to human experience and knowledge." © Frank Herbert, "God Emperor of Dune". PS. You can also try US Department of Army Technical Manual TM 31-210 "Improvised Munition Handbook" (for official use only). PPS. Before you try, think at least twice: "what I want to do", "why I want to do it" and "what results I will get, including side-effects". And - just to be sure - check "who wants me to do it and what he/she/they really want to acquire".
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