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Posts posted by LittleNicky
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This is very good! Thank you!Also for those trying to grasp the concepts of Relativity, perhaps this is of some help: -
I beat on classic and did not finish imposible when I got bored with it.Ya, I understand. It doesn't require a ton of strategy, it just annoys me when people say it doesn't compared to the old one.Which difficulty did you play on again?
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I do not understand this. I look things up many times because my english is not as best. This term meaning 'The act of taking a product and watering down elements of it to make it appeal to a broader mass market. This often damages or destroys the very elements that gave the product any appeal in the first place.' is what that happened to the new xcom. Maybe I am not realizing the meaning that you think. This one I quote above is the one that I mean when I say about the new xcom.The term "dumbed down" really just gets to me. -
This new game does not require much strategy. This is not comparing to the first game. I am meaning all by itself. The strategy parts does not require for much input from the players. I have the feeling of the game holding my hand through the strategy parts. It allows me to make some very limited decisions on the tactics things but that is not the strategy parts. The new game requires strategy of follow directions the workers say to do and you win. That's how it happened to me anyway. There were no options that are meaningful to do except to let me be led around doing what I am told.Just that it requires more strategy to beat. -
I agree that the new game should not be 60$. To do again I would buy it for maybe 20$ or 15$. There is no replaying worth in the new game. I beat on classic and started on impossible but got bored. Actually I did not have the feeling like I beat it. More rather it beat itself while I clicked things that are very obvious. This is not a good game design to me.
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I agree. Minecraft is very much fun. I cannot understand Dwarf Fortress. I do not know what I see on the screen.
We are opposite I think. I like the games that bring me in for many hours to let me do many things freely. I am 343 hours on fallout new vegas as example
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I think I know the reasoning now from this. I think you do not play a game for the game itself. It seems you play a game for the beating of it. I am not like this and rather to play a game for the fun of the game and for being creative and doing many things. I do not even really care if I can beat it. I am still playing fallout new vegas even today and have never beaten it and it is fun to me anyway. I think this is why we do not agree on the new xcom.Because you need to think a lot more to beat the game.Just because a game has lots of freedom doesn't mean you actually have to use your brain to beat it. Usually it's the opposite because when designers use the "kitchen sink" philosophy, good design, difficulty crafting and balance go out the window. Look at TES games, or like any post-BG2 Bioware game. SOOOO much freedom, SOOOO brainless.
edit - Now that I think back I do not remember beating the first xcom game as well. Yet it was fun to me.
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I did not think at all to beat the new game. It almost played itself for me to watch. I do not like that.
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Why would I need to defend it when the overwhelming consensus is that it's an awesome game?
I wasn't being sarcastic either. It's really true, although you can minimize your casualties on UD, you can still beat it simply by sending sacrificial lambs out to soak reaction shots while your vets mop up.
That's cool. I just get annoyed when people equate less freedom to dumbing down. It gets really annoying considering the first one takes a lot less thinking to beat.This is exactly the point in question. it was possible to make a play style as such because there was freedom to do so. In the new game there is no freedom to do things as this. Dumb down is exactly what hapened. as if fraxis is afraid a player can do some things he wishes and instead gives very limited options. This is almost 'dumbed down' by definition. I do not undertand how you think this is not.
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I desire both flexibility and freedom. I suppose that is why I do not like the new game.
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Soldiers don't stop when they see the enemey. They cannot fire on the enemy and then run. they cannot use actions for things like to heal with the medkits then do other things. Soldier is locked to some things like weapons and ability if he is a certain class. Soldier classes are random assined to the soldiers. They cannot shoot the things in the world but by missing the enemy. The equipmrnt for them is making no logical reasoning for things like shirt or scope or grenade. I do not understand. All these things are not for more options. They are less.
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I think you are asking about the fraxis game? Sorry for my english is not as good. I might be incorrect.So how exactly does XCOM limit you guys from playing the game the way you want to? Please elaborate.I don't get it, you guys want your strategy games to be sandbox games? That's cool I guess, but I'm willing to guess a lot of people are going to disagree with you if you want XCOM to be more like Skyrim, you know, the game where the best strategy is to literally just run at your opponent and swing your weapon like a 3 year old with a temper tantrum, you're going to have a hard time selling that to X-Com fans. Or maybe you just want your Interceptors to fly backwards when they patch the game, or have seizure mutons.
Like I said before, if that's the game you want to play, feel free to make it, and then tell me how it goes over.
The fraxis game does not give me a good feeling of freedom to do things. there are some places like soldiers with litle control of them and their equipment. This is very bad for the players.
If I didn not understand I am sorry.
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All of my terror mission happened in the night. I think the terror mission maps don't have a day.I started up UD again last night and I've gotten 3 Terror Missions in month 2 so far, all of them at night lol. -
Yes. I was as well very dissapointed with these things. they could have made the new game much better but made it dumbed down. I don't like that.Or how about i shoot and move out of the way. With TU i could reload and move to a different spot. Reload and shoot. Pick up a grenade off a dead guy or a med kit and use it. Pick up a more siutable for the situation gun off of a dead guy. I could do lot's of things assuming i have the TU to do it. And game developers give you enough TU(the good ones anyway) to do multiple things. With TU soldiers are much more tactically flexible. It wasn't simplified it was dumbed down. Sure it got faster but then again we are not talking about an FPS but a TBS. A genre the point of which is planning not running and guning.Edit;
Oh and you know what else? when spotting an alien a soldier can stop and save the remeining TU for some other order. Instead of continuing to run in between two mutons like a jackass.
Just say'n.
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I agree. Hated that in the new fraxis game. Heres one grenade haha!So limited ammo (grenades) is silly and unlimited ammo (magazines) is silly. -
I like the time they set it in. gives it a retro feel. too many games now are all future based and gets boring.Professor Michio Kaku once stated that any extraterrestrial civilization that are capable of interstellar travel is at least thousands of years ahead of us in terms of technology. How on earth do we present a military challenge to such an advanced civilization back in 1979 is beyond me...Everything else is fine tho, keep up the good work.
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Hi all. can't wait for this game! Was really let down by the new one Fiiraxs made.
I am an XCOM veteran and have now played XCOM: Enemy Unknown.
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