-
Posts
809 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Downloads
Posts posted by svidangel
-
-
This was the continuation of a 5.0.0 game - I probably should have mentioned that. I wanted to see if I could break through the 2 month barrier
-
Backing up in the same campaign to 5.0.0, I have at day 47
And an earlier save in 5.0.0 - day 45
Note Zhanna Andropova in particular. So unless loading a 5.0.0 save changed the way the saved file was read, this may have been happening in 5.0.0 as well.
Getting late here so I don't have time to isolate it or check stats mid combat, but wanted to put this out there before I crashed.
-
Caveat - this is a 5.0.0 save continued with 5.1.0, I'll need to check this out in a full 5.1.0 game.
My soldiers seem to have very low reflexes, in fact some have a base of 0.
Here is an earlier save -
Is it possible that somehow making reaction shots is using up the base stat for reactions instead of TUs? Or maybe along with TUs?
-
-
-
2 hours ago, vaBchRog said:
When does Phase 2 start?
Month 3/end of month 2, when your funding comes online and there is a big revelation. And where quite a few of the games have been crashing.
-
Despite the bugs I am really liking M5. I can't comment on anything past the funding change since that keeps crashing for me, but I liked the slow build for the first couple of months and the variety of cleaner missions. I always have needed to use at least one Op to reduce global panic despite maxing the -doomsday from missions, which I think is fine - I still can unlock 3 *supporters (250) each time before hitting the 2month crash wall.
On 12/15/2024 at 2:16 AM, Skitso said:Geoscape UI needs to give some feedback for the player to know when and how much the panic levels rise. Flash the increasing red panic bar brighter (with a sound effect) and keep the added part brighter for a while.
Haven't reached this point, but I like the idea - possibly an outline for each region that is color coded or contains information (solid, dashed, dotted).
On 12/15/2024 at 2:16 AM, Skitso said:Engineering screen currently shows how many of each item I currently have unequipped. Wouldn't it be more relevant to know how many I have them in total?
Yes. This.
On 12/14/2024 at 5:39 AM, Skitso said:Requesting exotic materials with operation points seems out of place at the very beginning of the game when even a specialist organization like Xenonauts with a super scientist have only just found them.
Yeah, I haven't used this but I agree.
Speaking of out of place, the civvies making alien monster noises when dying or hit is a little weird. Any chance that is on a list somewhere to update? -
Not sure if it is important or common, but in the tutorial run through I had the following happen which had never happen before.
1. Congratulated for killing all enemy units without killing all enemy units.
2. "Move soldier to spot to end tutorial" followed by the soldier dying on the way to reaction fire.
Not game breaking or anything but a little weird for new players maybe.
-
Replied in another topic as well, but while sometimes it seems to be fixed on closing the game and restarting, other times it does not. Win10.
My VIP escort mission does not seem to be salvageable, tried several times.
bug_report_2024-12-15-01h52_wn_5.0.0_unhandled_exception.zip bug_report_2024-12-15-01h54_wn_5.0.0_unhandled_exception.zip
-
-
Same, Windows 10, Alien small craft crash site on day 38. Other missions had gone well.
Reloading the last auto-save allowed me to continue with the tactical mission, so whatever the issue is, it may be map or random placement dependent?
bug_report_2024-12-15-01h13_wn_5.0.0_unhandled_exception.zip
-
-
Yeah, better graphics probably would have come with a better engine that supported three dimensions. Shots are all sorts of messed up about 10 percent of the time (corners, ceilings, etc). Plus the AI cheats like crazy about knowing where your xenonauts are and what they are equipped with and how many TUs they have remaining. And that's not just on insane either heh. At least once you are used to it you can abuse the AI's cheating to prevent it from doing certain things or make it do something silly.
-
Nevermind, securing the UFO just worked!
-
Were alternative victory conditions ever implemented for standard ground combat?
-
Lol, finally realized that they still do that to the insides of their own ships. Seems pretty silly.
Also, I can't imagine what the maintenance must be like on andron spaceships.
Joe: Hey Bob.
Bob: Hey Joe, shitty day.
Joe: Oh, cleaning up another Andron ship?
Bob: Yeah, !$%^ers can't learn how to open a door, surprised they don't just walk straight through the side of the ship. Hell, they destroy the doors that automatically open for them. I don't even know how.
Joe: Sucks man. At least you aren't shoveling lizard sh!t.
Bob: There is that...
-
https://www.dropbox.com/s/r5ec9uksazlo1gi/ground2.sav
Game crashes on end turn, probably has something to do with the C4 going off. Was completely stable all last game, but soon as I started using C4 this game I've had a variety of crashes. This one just happened to be right after a save and easily isolated.
-
What's awesome is they still crush doors, even if the door is open or otherwise missing.
-
http://allrecipes.com/recipes/meat-and-poultry/lamb/ A variety of options for you.
-
Unfortunately, your condor will not come out of the engagement unscathed, and you can easily lose it with bad dodge timing/direction (the latter of which I don't think you can control), so you should only attempt it when you just can't afford to direct another ship to that engagement.
Check your keybindings for the ability to roll left or right.
-
Grats on stable!
-
Well, if you prefer the random chance of the shield directly in front of you simply not stopping anything and gibbing your guy... but I thought that was what we were trying to avoid.
20% bleed through of the plasma discharge means that instead of a 20% chance of gibbing the guy he'll only die if the shield dies or he takes enough shots (which the shield probably wouldn't block all of anyway due to HP). It wasn't intended to make in game sense any more than any number of ridiculous things like weapon ranges or sight ranges, but to make the play and usage of shields more balanced and fun. At least to me, that 20% gib wasn't very fun when I had a guy kneeling, behind cover, with a shield.
-
It could be that GJ will adapt the AI to the smoke grenades, rather than needing to adapt the smoke grenades to the current AI that was designed around the previous smoke grenades.
-
Are you able to take the alien's position on said map and shoot back in your direction and achieve the same result it got?
[5.1.0 Geoscape] Formatting bug tactical mission
in Xenonauts-2 Bug Reports
Posted
Nevermind, fresh 5.1.0 game still has cleaner progress