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GonzoGonzalez

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Everything posted by GonzoGonzalez

  1. Actually, what is sadder is the rave reviews people are giving this game. Is the modern public so dumbed down to not be able to enjoy anything of complexity this days? Pretty soon whack-a-mole will be the height of gaming sophistication... Or maybe the game distributors are posting fake reviews all over the place. The amount of coverage they got in the media and magazines like GameSpot indicates they are spending millions on advertisement. If only they spent as much on development. I'm surprised that I sound like an old fart here. I'm not- turning 31 this year. I just think that the gaming industry is insulting my intelligence as of lately...
  2. "has anyone complaint about the autopsy graphics of the xcom-eu?" There are so many things to complain about in X-Com: E.U. that I could write an essay. I totally agree with you- one of the things that were so cool in original X-Com was dying of curiosity while waiting for research to complete. In the new game research is a boring formality on the way to getting a new gun. I have noticed that I haven't went back to Ufo-pedia once throughout the game- it is just not that interesting to look at. Ok, some more points: 6) Game graphics. By 2012 the graphics already feel dated. "Silent Storm" which was released in 2003 has better graphics (in my opinion) and far better tactical gameplay. In S.S., your view is not locked in isometric perspective- you can zoom in and rotate around freely. There is no need for isometric perspective in 3D. X-Com: E.U. designers claimed that keeping isometric perspective was to "keep true to original gameplay". That's the funniest line I read! They'd better "keep true to original" through all the other things they cut out- like the actual enjoyable gameplay! 7) Replay value. There is none. Once you play this game once you will not want to do it again. Maps are all pre-made and not randomly generated. Even throughout single pass-through you will fight on repeating maps- without any justification for coming back. All maps look like generic urban or forest locations. There is no geographic feel. Choose Egypt or UK for your next mission will result in same generic urban map with no differences other than letters on ads. 8) Character development. In this game, there are no character stats like bravery, precision, speed, stamina, etc,etc,etc. Everything is decided by "perks" which are granted to character after a certain number of kills. You cannot select your squad on the basis of who is braver, can carry more stuff or is less susceptible to psionic attacks. Characters are assigned classed after the first mission- and they are locked to particular types or weapons after that. This makes the game feel even more like a primitive board game. 9) Tons of game-destroying bugs. I played in Classic mode with "Ironman" enabled- meaning you cannot reload previous saves. Due to tutorial bugs, some saves left game in such a state it was impossible to proceed. For example, I started building "Alient Containment" and exited the game. Upon reloading, tutorial asked me to start building it again. But, building the containment was already in progress and I could not select the same action again! Thus, tutorial locked me in that position- requiring me to perform action that I couldn't. 1 hour of gameplay down the drain just like that. This happened to me twice in various spots in the tutorial, until I have given up and turned Ironman mode off to be able to reload previous save in case I got stuck. Action system is also bugged. As I mentioned, sometimes the action system decides that it is okay to shoot through walls, ignoring "full cover" status of the obstacle entirely. No, this is not the good old shoot-alien-through-window or destroy-a-wall to kill alien behind it. The shot just passes through the wall without damaging it and kills character taking cover behind it. Sometimes characters shoot in one direction and hit targets to the side or even behind them (the opposite of the direction they are shooting). Just one more example of disconnect of "roll the dice" system and 3D sequences that are supposed to represent it. 10) Cheap attempt at pop-culture appeal. Apparently, wearing a helmet is a purely a fashion statement. It is basically like selecting an alternative haircut. The brave X-com soldiers go into battle bare-headed without any protection. I guess they wouldn't look cool otherwise. Well, in this game there is no body-part-specific damage since everything is decided by random number generator anyway. 11) Price. $50 for this mediocre game (even if all bugs are fixed) is way overboard. I wouldn't pay more than $10 for this game, even if my initial expectations weren't as high as they were. Pheeew. Letting those things out makes me feel better already. I can't believe I've been had for $50.
  3. Hello all: I have purchaed and already finished X-Com: Enemy Unknown. Finishing the game left me extremely disappointed. Seeing the high game rating (8/10 average) all over gaming sites left me thinking that there is something wrong with me. I wouldn't give the game more than 6 or 7 out of 10- even if I try to approach game from the point of view of someone who never played original X-COm series ( I finished all 3). To say that X-Com: E.U. is "dumbed down" would be an understatement. Despite updated graphics (which are not much of an improvement over Silent Storm, by the way), the whole game feels like a...board game! You move unit certain number of squares, roll the dice, repeat. Gone are the elements that made the original game so great: 1) Physics system. Yes, this 2012 game has a much worse physics system that a 20 year old game ! Your bullets do not actually interact with environment. Whether you hit the target or not is basically decided by a random number generator, not whether the bullet actually connects! Environmental damage is all pre-determined and does not have any effect on the game other that occasionally remove a cover from unit. You can only hit one unit at a time (unless you fire a rocket or throw grenade). Your bullet spray can never hit a random target- only the one you selected. In conclusion- fighting is basically "rolling dice" and watching visual representation on screen! Often this leads to "disconnect with reality" when random number generator decides that apparently a wall is not there and Alien shots and your grenades pass through walls without actually penetrating them. 2) AI is basically absent. Aliens sit around and wait for player to find them. Then they get "activated", a little cutscene is played EVERY TIME of the aliens pounding their chests, roaring or otherwise acting annoyed. 3) Equipment management is GONE. You cant pick thing up, pass them along, modify your loadout during mission. You have infinite ammo. 4) The whole tactical system is oversimplified to basically a "rock-paper-scissors" type of game. You cant use different types or shots (aimed, snap, auto), cannot sprint, walk, crawl, kneel. Cannot move a certain number of time units. Player can basically move TWICE during the turn. If by accident player moves one square- it will count as one move even if your moving range is 10 squares. Soldier attitude cannot be set to cautious, normal or hostile. Looking direction of units cannot be set... I could go on... 5) Base management and alien craft interception are oversimplified to the point of becoming a boring chore. Overall, playing this game made me join this community. I'm now looking forward to Xenonauts coming out.
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