-
Posts
532 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Moonie
-
-
Yes, I do plan to keep this mod updated. I'll see what I can do about the light outline on some of the female hair.
That would be cool as I believe the mod to be well worth it, it adds loads to my game.
Squad portraits are now immediately distinguishable and brings me closer to my troops. I could not go back to vanilla. I find it hard to tell them apart.
-
- Sometimes, windows won't allow a full view of what's behind them : the soldier's view stops much closer to its normal view distance.
- Firing three bullets through a closed window gives 100% failure, and will eventually destroy the wall instead of breaking the window and shoot through.
- The 98% health bug
I seem to remember a time when you could fire through windows easily, it no longer seems to work as it use to, no idea why not.
-
Worked great. Nobody panic this time, all good.
-
Yeah!! Thank you. I can do that. I really couldn't play on with that the way it was, I would have thrown a wobbler.
-
You want "moraleconfig.xml"
Okay, thanks. I will take a look and see if my cracking skills reach far enough to know what I am doing.
-
Is it possible to mod out the panic system in Xenonauts? If so could anyone make one please?
Thanks.
-
Okay, so this v20 is the latest? Good.
Now then, why are my men shooting each other, and only having half TU at the beginning of their turn?
In all my hours of play I have never had this happen before.
Update: Reloaded and see it's that panic system, the first thing I modded out in Xcom-EU.
Now I am going to have to search for a 'no panic' mod for Xeno. I just can't be doing with of this panic thing, make's no sense to me, the aliens don't have to do anything, my men gun down each other.
-
I'm a little confused. We had v20 HF 1,2,3,4,5. and now v20.
Where did this come from?
-
For those dealing with the AI passivity (not shooting), go into assets/aiprops.xml and search for: MinimumAccuracy, change it from "0.35" to "0.01". Happy Holidays
I wish the aliens I meet were a little more passive. The sneaky little ****** keep shooting me, by the use of sneak tactics. I want them to go to the spot where my men are aiming and not do sneakiness on them.
-
Frikkin awesome game. It's about to become my favorite UFO/XCOM game of all time. It's just so,so,so.......intense baby.
-
Now that's what you call dedication.
-
Are the crashes to do with a certain driver? Sometimes you get a graphics driver that is not happy with a game. I have the latest Nvidia drivers and have never had a crash while playing the game.....recently.
-
i'll dito that, i did manage to make a save after the mission but i can't go into any sub screens after that without it crashing, any chance of rolling it back to the last update?
I think we have already rolled back 3 updates.
At least with the first v20-RC only some people were having CTD
-
i found a strange bug:
in a base invasion mission all my soldier which should drop unconsious (stun grenade) just explode (body splatter animation) and all the weapons on ground are destroyed. in normal tactical missions it worked fine.
I had a flashbang kill a alien, which at the time I thought strange.
-
Apart from this no initial LOS for soldiers after entering ground combat I have NO issues as yet. Loading and saving working fine here.
Thank you for getting this build to us, I thought you had all gone home for Christmas.
Update: Yep, just tested save from right after combat, and loaded up no problem.
-
This happened in 20.8 hotfixes as well. You can use the rest of the buttons if you get into the base screen by clicking on a base, but then everything messes up again when you go back to Geoscape.
Darn, I really didn't want to go back to Xcom for my UFO fix. I was hoping for a Xenonauts Christmas. It's always the best things that break isn't it?
-
{BUG} After finishing ground combat then accessing the research screen, then back to global, all buttons became unusable except for time acceleration. My sky-ranger was still on the homeward journey.
-
Edge scrolling is still bugged in GC. Not a big deal though..
I mapped the arrow keys for this. At first they didn't work but later did. As you say, no big deal, all these little bugs will soon get wiped out. The main thing is that we can still kill aliens *evil laugh*
-
Well, you done your very best to give us a nice new shiny build for Christmas, and I'm sure that the majority amongst us appreciate this.
The one thing however, that we can't forgive, is the fact that you have turned us all into Xenonaut junkies.
Edit: Thanks for giving us a stable build to keep us occupied over the holidays. Will this be live today?
A very merry Christmas to Chris, family and the team.
-
No problem. I am just glad that you mean to keep the mod updated.
I have noticed that on the equip screen were the head is attached to the body, that on some heads such as female 'nor00' have a light outline around them that does look a little weird. Can anything be done?
-
Are the CTD AMD related? If so is it down to a certain set of drivers?
I just had a quick scan through the posts and it looks like Nvidia owners DON'T have the CTD. But it is early and I am still half asleep.
-
I have the same
Not game breaking but strange...
Just thought it might have something to do with the CTD on GC that some folks are having.
-
There was something that I did find strange. In between the loading screen and the mission start screen for GC, I see a flash of the men on the ground. I never seen this before the latest updates.
-
I have..
I5 2500K, 16 gig ram, Z77 chipset, GTX 770, seta 3HD and a 1920x1080 144mhz monitor. No crash's
V20 Stable Released!
in Xenonauts-2 Releases & Patch Notes
Posted
Do you think that saved games are safe now, or hold off for the big play-through?