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Moonie

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Posts posted by Moonie

  1. I read the online tutorial, but found the lets play video's could actually tell me more. Things like; I now know how to go into defensive mode, I was struggling without it. And to always scan before opening doors.

    From what I have read it is a long way from finished, and many things may be improved, but I do like this sort of game. For £6 I am happy.

    You could always vote for them on steams greenlight.

  2. Yep here.

    After watching this I bought it. It worked out at about £6.

    I spent a hour getting use to most of the important stuff, but there are a few thing I still don't understand fully.

    Anyway I really like it. It has a nice feel to it as well as having a spooky atmosphere. The graphic are not blinding, but that doesn't really bother me if you have good game play.

    Ha! it's a lot better than some of the crap I have paid £30 for.

  3. Okay, we have been told to come here with talk of balance.

    I find the balance that is in v21.1 to not be very enjoyable. Shields and cover are pretty useless now.

    Aliens can kill you with reaction fire if you take a shot at them, and in my case, it was quite often.

    Aliens shot me while 6 squares into FOW.

    Aliens to accurate and mostly kill in one, no fun at all.

    But for those players that like their games brutal, they will probably love it. I just hope you add a casual mode without these new balances.

  4. Moonie, your shield dissolves because once it blocks 60+ HP of damage, it is destroyed. Which (incidently) is a single plasma rifle or plasma pistol shot. That's why Aaron originally jacked the HP value of shields because they were vanishing too quickly.

    Oh, I see. Ty

    I have to be truthful, this is the first build for ages that I don't find enjoyable.

    Success now rely's to much on luck. Aliens don't have to move anymore, all they need do to kill me is to wait for me to shoot at them.

    Aliens seem to be able to shoot me anywhere from any distance, and shields and cover is cotton wool.

    Giving aliens a overwhelming advantage does not substitute good AI.

    And if this wasn't enough I have had my first game stopping bug for ages.

  5. Can somebody explain what is happening here?

    My shield now dissolves if the trooper is fired upon.

    I have a alien shoot a shielded trooper dead while it was 6 squares beyond detection, and the kill was 12 squares beyond that. A little bit over the top wouldn't you say?

    Also aliens were able to kill all of my troops outside of the craft with reaction fire only ??????

    I think it's time to try the game on easy. This is Xcom-EU all over again.

  6. Strange first mission. Only 1 alien and no body to the spaceship only a door parked in the middle of a field, when I opened the door the interior was revealed but still no outer shell.

    Go to install directory>Assets and look for airprops.xml

    In there look under Sebillians for "Guard" and "Soldier Support" both of those have incorrectly enclosed Reflexes props.

    Thank you. When I checked the file it looks to have already been fixed.

  7. Decided to give it a go.

    The good news is that the game feels heart pounding now, and the aliens evil. The extra cover is a boon that helps the game flow really well.

    The bad news is. The aliens opportunity fire is mad, way over the top, and strips the game of many tactical options, also normal Alien fire seemed, in most cases, to totally ignore solid cover.

    I also don't like how virtually every alien shot is a crit:

    Maybe these setting would be okay for a impossible difficulty. :)

  8. I'd guess the point is that the mod says it is supposed to add more realism to the game, and 40% is very unrealistic, even 20% is. Soviet Union in WW2 had a number of female soldiers/pilots/whatever and I don't think they came anywhere close.

    Yeah, but I do like it to be 50/50 in games. No biggie of course, just personal preference.

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