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Moonie

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Posts posted by Moonie

  1. Firstly, Xenonauts isn't army.

    Secondly, Xenonauts is a game. Not reality.

    Thirdly, I just deleted the old thread because of offtopic like this. Please do not start it again.

    I swear if this thread goes to that again, I'll remove it again and won't put it back.

    Tut, tut! Why let it bother you? Let them eat cake. Look on the bright side, it bumps your mod. ;)

  2. Come on, cant be too hard to download from mediafire. Just click here and it downloads: [ATTACH=CONFIG]4918[/ATTACH]

    As for you second question - it adds boobs only for the starter "armor" as its not armor at all, just fabric. You will not see any boobs in real life with real armor (rest of the armor in the game).

    Not hard at all if you have that download button. It's there now but when I tried earlier it wasn't.

    What is this boob thing you have, I am interested in my females looking like females, that is all, or maybe you would like boobs on your male soldiers, would that look the part you think? :P

  3. Should Reapers also be changed so that players look forward to them, enjoy them and not avoid them? If you want a walk in the park, you might be playing the wrong game.

    Well you know it never occurred to me that I might be playing the wrong game. Maybe you know of a game that would be right for me, preferably one with things that I can dress up and bake cakes for.

    I played the same night mission again, but this time all the alien shots-from-the-dark missed, and I was able react, and slay, every last blobby thing to the last tentacle.

    How good am I hu?

  4. I'm not sure it does turn the game into a duck-shoot, though. At least, not by necessity. You just have to approach the missions in a different way: stay hidden where possible, make use of flares/vehicles to get areas lit-up, use smoke preemptively, deploy shields for when you need to cross stretches of open ground, etc. Indeed, the fact that they require a different approach to day missions is one of the key reasons why I like the asymmetrical sight ranges and why I think it adds to the game.

    Nevertheless, I think at this point I'm going to agree to disagree with you. I understand why you might find it frustrating, even if I don't personally.

    You're correct, this is how night missions should be approached. The holes appear when you find that all of a sudden every alien is a sharp shooter, and the killing shot usually comes from behind. Closing the distance is usually certain death. Shields blip out in one shot leaving you very little health if any. Smoke works both ways.

    Again, if you can't respond you can't play, only pray.

  5. But if you look away the asymmetrical sight ranges, things like flares and dark corners would be irrelevant. You'd be left with a day mission with mood lighting. For me, anyway, a lot of the atmosphere of night missions comes from the threat of being shot from the dark and the missions would lose their tension if that wasn't possible.

    (For what it's worth, if you really hate it you could remove the night sight penalty for your soldiers. The night sight modifier is in config.xml in the LoS settings.)

    I would rather nobble the aliens. The problem here, besides a iffy logic, is the bloody alien accuracy. You are not given a opportunity to respond, thus making the whole thing a waste of time.

    I understand that humans without the aid of night-sights are handicapped in the dark, but to elevate this fact into a duck-shoot does not add anything good to the game.

    We SHOULD look forward to night missions, we should enjoy night missions and not AVOID night missions. It's a game.

  6. For my part, I avoid night missions because they're more difficult but not because I'm frustrated by that fact. I know if I start a night mission that I'm going to be at a disadvantage and if I'm fighting a night mission it's because I've chosen to accept that risk. Yes, it's unfair, but for me that's precisely the point.

    The only thing I find frustrating is the fact there's almost never any incentive to actually do night missions, which is a shame because I think the atmosphere during them is fantastic. I'd almost be tempted to make a mod which means all missions are fought at night, just for the sake of fighting night missions!

    (Also, if you removed the sight advantage aliens had during night missions, you'd probably have to remove the entire light mechanic as well unless you could get the AI to effectively deploy flares/whatever of their own.)

    Fair enough. But what a shame so many of us have to miss out on a part of the game that could be fun (flares, spooky dark corners and all that) because of..........................because of what ever it's because of.

  7. If you leave your troops out in the open, you can expect them to take fire. The aliens can leave a sniper way behind, and have a guy look around a corner, spot you, the sniper shoots (from miles away) then the spotter hides again. At night aliens do not have as short a visual range as humans.

    You can use that too. It is the AI being I.

    I take a grenadier along, so I can have someone hurling flares around early in the mission.

    I understand the theory, I think it has been explained to me before, but in practice I see no evidence of this being the case. It feels wrong, totally unfair, and as if it was more the AI cheating, emulating the above theory.

    From what I read others avoid these missions for the same reasons. I know when I come across this it makes me really angry. If I lose a man, I want to be able to say "Okay, shit happens" and not "You have to be f****** kidding me".

    A black mark on what has turned out overall to be a very good game. Note to self; Avoid night/cheat missions like the plague.

  8. Then you were playing a night mission or an alien you didn't see had sight on you. The aliens have the exact same sight range as your guys do and won't snipe you from beyond visual range under any other circumstances.

    Yes, it was a night mission. But surly running my men towards the direction of fire should have reveled the alien.

  9. This is the problem. They didn't have squad sight. The two aliens outside of the drop ship were dispatched turns before the magical alien fire.

    It also doesn't fit that any alien can become dead-eye through the squad-sight rule.

    To be able to lose your whole, or most of team though this silliness, simply kills the game for me. This one thing has me asking myself "whats the point?"

  10. I maybe wrong, but doesn't that happen in 1.07 as well? I had twice a similar situation.

    I have been playing from 1.7 and it has been fine, great in-fact. And then this. I thought they had abandoned the idea of super aliens that are able to shoot you at their leisure from the other side of the map. That's not a game, that's just plain stupid.

    I had shots from the dark coming in from several directions killing my men, and even though I ran a few men in the direction of the fire I still couldn't spot the bastards, they were that far away.

    It's a simple lesson in how to turn a great game in to a shit game for no apparent reason.

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