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Nalsii

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  1. I was thinking the same thing, XenoMask! Having the hidden movement screen reflect the setting (tileset), alien invasion phase or state of research would certainly be a great addition. However, I'm aware that such dynamic artwork would likely be a complicated matter to implement, and time-consuming/expensive to procure in the first place. Although I think there might be a few fans of the game with great artistic skills that could maybe supply Goldhawk with their own creations together with an appropriate written consent to use it (for commercial purposes and free of charge or royalty) if suitable for the game. I'd even volunteer myself, but my talents lie far from the realm of visual art... Of course I'm just speculating here, as I have no real idea about the legal aspects of external contributions like these, but how cool would it be to know that your art scares the hell out of thousands of would-be saviours of mankind?
  2. Please don't do that. The hidden movement screen is one of the most memorable things from the original game (at least for me). One word: SUSPENSE. I remember playing the original game on a 386, where the enemy movement turn on larger maps with more enemies and civilians could take 5 minutes or more and the hidden movement screen together with the absolutely creepy music made me sit in my chair, scared s**tless. I stared at the screen the whole time, listening for every sound that could tell me what was going on, ready to c**p my pants whenever i heard a door open, gunfire, or a deathcry, almost praying that i would not see the hidden movement screen interrupted by a sudden shot from the dark, aimed at my precious soldiers whose armor was still being made in my workshops. I bought Xenonauts after having played the XCOM:EU demo, which lacks any kind of suspense. So please don't take the suspense from me in this game
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