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ThreeJumps

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Posts posted by ThreeJumps

  1. This is the greatest thing I've ever seen. Max, please check your inbox. I'm really sorry for my absence, but side tracking and stuff meant that I got distracted. There're no excuses, I fucked up and I'm sorry. Can I offer you a full refund and a free piece by way of apology?

  2. A few people have been asking me if the beta is arriving today as previously planned. Unfortunately, it is not. This has been known for some time, but unless you're a regular forum-goer and read the other announcement threads, perhaps this is not as obvious as it should be. This post is just a short announcement to ensure everyone is aware of this and can easily find the information if they come looking for it.

    There will be a release either tomorrow or Friday which will contain some new features and the first proper incarnation of the AI model, but it will not be a full beta yet. We'll release a more accurate timeline and details of what still needs to be done (and a revised ETA) along with that build too!

    Dev goes on holiday

    Build delayed

    WHO'D HAVE THOUGHT

  3. I would suggest changing shape and size first. Make them more compatible with the tile system. There are obviously a middle ground between flying phenomena of beautiful shapes and "pancake stacks" as has been shown.

    A thousand times this! The ships look beautiful, for sure, but I know I'd rather have an ugly, amazing game than a flawed beautiful game.

  4. [video=youtube;PbFS7FNJK48]

    So uh... I made this. Please excuse any racist/profane language- it's all meant ironically. I'm forever seeing those infernal MLG videos so I figured I'd make a parody.

    DON'T JUDGE ME.

  5. For me X-com is a game about decisions, and a huge portion of those decisions for me at least related to how one approaches a UFO. Reducing the number of entryways to a UFO drastically changes the course of each mission, simply because of how restrictive the idea is- no more using flying suits and HE charges to blow holes in the roof and rain lead terror? No more crash damage leading to massive hull breaches, tentatively guarded by greys?

    To me anything that limits or reduces the number of ways one can play the game is a bad thing, and while I understand the technical issues that're being raised it doesn't seem like a decent trade-off; style over substance. In a game about choices, is reducing the number and variety of those choices ever a good thing?

    tl;dr version: I am a dickhead and can be ignored.

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