Jump to content

Rutger

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by Rutger

  1. By Improvement I meant expanding it. So the feature is still there, works in a similar way but is more advanced (Barracks) or completely overhauled, so it has little resemblance to original but is superior (Air Combat). What was done in Xenonauts about basic equipment is streamlining, since it just removed the whole management part. It makes game only less engaging. I don’t have to pay for this equipment anymore, so nothing except for weight limit stops me from filling up soldiers with any equipment I want. I can’t really see how this is a better gameplay. Like infinite flares during night mission. It just takes away tension of doing them and I really hope it’s only a temporary solution. I like to see a proper trading screen. Where I can buy and sell equipment like ammunition for guns and aircrafts. Something I doubt is possible to mod without a source code, because it would require not only GUI overhaul but and aditional coding.
  2. Infinite ammunition is one of ideas I don’t like in Xenonauts. It is true that in OG it has a no impact after first month of the game, but it was one of those minor things adding atmosphere. Xenonauts already did improve or change OG features for better gameplay. Purchasing ammunition could be done right if some of basic equipment would be still useful in later parts of game. The fact it didn’t matter much in the OG isn't really a good argument for keeping the infinite ammunition. Maybe limited ammunition could be done as optional feature?
  3. Challenging AI sounds great, don't hold yourself. You can always make it optional.
×
×
  • Create New...