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xilacnog

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Posts posted by xilacnog

  1. Those are all good ideas, however after doing a test run to get 3x ammo Sidewinders I've lost 10 F-17 to 12 enemy fighters, every once in a while when I launched 3 F-17s against 3 UFO Fighters, this 1st wave is easily destroyed, but if another 3 UFO Fighters are near, they go after my F-17s that no longer have missiles and so I lose at least 2 while taking them down with the AC. In the first game I played I lost all 3 F-17s while trying to cover a dropship after, needless to say I've also lost the dropship.

    If the purpose is to save Earth, then I suggest that we start with at least 2x ammo Sidewinder (light) and 4x or 8x (overkill?) ammo Sidewinder (heavy) and do the same for every other missile.

    As for the torpedoes, they should always have 3x or 4x ammo, I also think that any aircraft that has heavy slots should only have on heavy slot in the underbelly, 2 lights on the wings, a cannon and should evade, after all, any aircraft can do a barrel roll, right?

  2. Then, instead of going with the research and increasing the Sidewinder to 3x ammo, I'll mod it to 2x ammo and improve the ammo count to 3x or/and 4x on the more advanced missiles, since those use alenium and alien alloys which makes them lighter and more useful than the Sidewinder.

    For example the Alenium missiles will have 3x ammo because they are lighter but more advanced missiles will have 4x ammo because our scientists have learned better ways to miniaturize warheads.

    EDIT:

    OR

    Simply increase ammo count by the tier, so T1 missiles have 1x ammo, T2 have 2x ammo, etc.

  3. I use dual monitors and it works fine for me.

    My native resolution is 1680x1050 and windowed runs at 1600x900.

    Maybe it is a problem related to the hardware as Xenonauts takes its available resolution lists direct from the graphics driver?

    If the game engine is struggling with that specific hardware or driver there isn't anything Goldhawk can do about it.

    The game engine does not belong to them and they have no access rights to be able to alter it

    What's the game engine that Goldhawk is using?

    I may have played other games with the same engine and that would help to find another way to look at it ;)

    They are essentially the same.

    You only use Desura to download and update it.

    Once it is done you can run it from the install folder without needing to run Desura.

    What graphics card and driver version are you using on the comp that won't run in windowed mode.

    Maybe anyone else who is having the same problem can compare and see if there is a common theme.

    For this purpose yes, they are the same. However, Desura isn't updating Xenonauts to V14.11, I still have the strength bug, could Chris update the Premium files on the Desura website?

  4. Maybe you could remove 1 of the wing tip Sidewinder missiles and use it for the cannon?

    keep both wing tips fire positions for the wing tips on the one you keep and put another in the nose for the cannon?

    Put ammo count for the Sidewinder at 2x or 4x, so it keeps 2x in each wing tip, and the Avalanche Missiles at 2x ammo count on each mount.

    Alternatively, modify the Avalanche missiles so there's only one mount for it with 4x ammo count, use the other mount for the cannon and put the ammo count for the Sidewinders at 2x each.

  5. The latter aircraft are faster, more agile and durable?

    EDIT:

    The post you referred me to is more about modifying the MiG to also have a cannon, what I want to do is to get the missile loads more realistic, if the F-16 can carry 6x AIM-9 Sidewinder, who would be the crazy engineer ;) that upgrades an aircraft airframe to withstand more punishment and reduce it's missile loadout?

    Also, after a better look at the specifications for the MiG-31, I'll place 2x Avalanche Missiles in the middle pylons and 1x Sidewinder missile on the wing tips.

  6. I've looked up the F-16 and according to the specifications, it can carry 6 Sidewinder missiles. I'm going to increase the ammo count on the Sidewinders to 3x on each wing, when I get Xenonauts running again.

    However, I didn't find the missile counts for the MiG-31, but it should be able to carry at least 2x Sidewinders on the wing tips and either 2x or 3x Sidewinders in the middle pylons, what do you think?

    Also since I didn't find an equivalent for the avalanche missile, I don't know how many of these should the MiG-31 carry, do 2x Avalanche missiles in the middle pylons and 1x Avalanche missiles on the wing tip pylons or no Avalanche missiles on the wing tips?

    EDIT: The Avalanche equivalent would be the R-33 (russian) or the AIM-54 (American)?

  7. Naev is quite a nice game like escape velocity or flatspace......

    I'm not sure if you noticed but it has an interesting option, uncompressed saves, instead of saving in a hard to modify file, it saves in a xml or txt file, not sure which right now, where you can edit your standing with factions, money, ship type you have (you can give yourself one of the faction customised ships easily this way) and weapons mounted.

    Anyway, I'm rambling, I have severe problems with Desura on every update of Xenonauts, it takes 2-3 hours to update, and no I'm no exaggerating.... but with UFO AI it works well as well as with Naev.

  8. If possible could an infinite quantity button appear in the workshop?

    This would be usefull for when we are producing missiles and ammo on the workshop, in the equip screen of the apropriate units (soldiers, vehicles and/or aircraft) we still have a finite number of ammo but the workshop keeps producing them.

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