Mathalor
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Posts posted by Mathalor
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Maybe I could back up from the c4'd door and hope that my unreliable reaction shots can kill whatever gets exposed before their autoregen heals them and their plasma weapons kill my guys.
Atleast it's an option.
Slightly related question, are LMGs capable of reaction fire? I've never seen it happen.
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I was under the impression that C4 would not breech an alien hull. I don't have any rockets but I think the same applies; those things have trouble tearing down flimsy wooden house walls. Sacrificial Pawns sounds like it might work, but I don't know exactly how many Sebs are in the command room, and I may not have enough guys left. I'd obviously not like to retreat, but if I have to, it's better than losing the squad.
Can you do the thing you could in old xcom where you move corpses and weapons onto the dropship and keep them when abandoning a mission?
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I shot down a corvette full of Sebs. I cleared the map except for the UFO. I put all my guys outside, but the Sebs never emerged. I checked inside, and they were waiting on either side of a branching hallway, 2 on the left and one on the right. I would not have enough TU to move up, fire, and retreat, and there's no cover in the hallway. My next idea would be smoke, but.. Sebs. So I came up with the BRILLIANT plan of parking the squad in the hallway, and attempting reaction shots while closing distance, only to have their commander run out of the command room, into sight, and still somehow have enough TU to grenade my entire squad, none of whom even attempted a reaction.
It's the start of month 3, and I've been spending my money and research fighting the air war for the most part. I'm currently researching stun weapons. I've already researched laser weapons and heavy laser weapons for the upgrade to my aircraft cannons, but the engineers weren't done with my first precision laser before I left for the crash sight. I have no armor and only starting quality explosives. One LMG, 2 shields with shotguns in the backpacks, one sniper, and the rest are riflemen. Everyone who can carry them without a TU penalty has one c4, one medkit, and plenty of flash, (useless) smoke, and frag grenades. I'm playing on Veteran.
When I played the old xcom, I usually accepted casualties as inevitable, and didn't reload unless I lost the entire squad. I guess I go with the same thing here. I just cannot figure out how to take that Corvette. Any ideas?
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there's a thread further down the page about passive aliens where one of the devs says they're putting out a patch that'll give the aliens the ability to use doors that are blocked by your troops. This may remove your boring but effective strategy.
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as you have two ships, perhaps one could be devoted to terror missions and the other to base assault missions.
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"- Continents are now properly lost at the end of the month, not the moment your funding drops to or below zero. Negative funding now means you still have a chance to improve your relations until the end of the month."
Could this be optional, possibly in one of the .xml files? Some people may want that small extra bit of difficulty in the first few months, or just the idea of an immediate no confidence vote rather than a short grace period. Some people, possibly, being just me.
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But then someone got high?
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Using engineers to manufacture goods for sale was a viable strategy in the original x com. In xenonauts it's almost always a loss, moreso after factoring in upkeep costs.
The new manual claims that this is an intentional decision to make country funding more important.
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First couple of months, the one's I've played thus far, I gave my LMG to this black woman with 60s in str, accuracy and time units. She is by far the MVP of my team. Most of the automatic rifle shots miss all over the place. Pistols hit surprisingly hard, but aren't enough. Neither is the Sniper, though she at least usually hits her mark. And I've stopped using rocket launchers. Sure, they usually one shot the aliens, but they blow all the tech up and don't clear enough when aimed at buildings.
If I have just one alien, I can take my time making sure the whole squad gets to shoot it. If I'm pinned down by anything other than caesans, though, the LMG is what gets me out of it. Just make sure all your guys are not anywhere near it's line of fire.
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Enemy within was fun for me, and seemed to fix some of it's parent's problems. It's still xcom lite, though.
Very much agree with the freedom of choice in how you tackle engagements. The firaxis version basically boils down to choosing your team comp and their accessories. Even changing up your map exploration strategy is difficult what with spotting aliens ruining your day, and the two actions per turn.
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Psionic abilities do not need line of sight. Proximity makes them more likely to succeed. Aliens seem to use them once every other turn, until the firefight with that particular alien starts.
I hit a big bug where an alien shot through a solid metal corner a few squares away from him that was completely blocking my own unit's fire, and killed one of my guys. I consider it big because the one of the main appeals of the game seems to be the tactics of the ground map, and that kind of thing breaks it and makes me wonder what kind of different rules the aliens are really playing by.
It's not enough to make me stop playing, though.
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I faced off against some sebs. My guy was behind a corner near him and a corner near the alien. His shots were blocked by the second corner by 100%. On the alien's turn, it ignored the obstructing corner completely and killed my guy without even moving first. It was a civilian town, I think the obstructing corner was metal.
What's the point in getting behind cover if aliens ignore it and shoot you as if it wasn't there?
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well, though it's counter intuitive and possibly stupid, you could intentionally let certain ufos fly around and do their thing.
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I read that guide, it helped. thank you.
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Having not finished the game, is there not a tech later on that will let you know what mission a particular ufo is on? It was there for the original game.
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there's a 2 page thread discussing and speaking with josh eales further down the page.
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There's a difference between demanding and inviting, which is a difference that not all religionists make. I'm fine talking to someone about religion, even door to door people. But not if they're demanding. This isn't the era of the Spanish Inquisition.
Back on topic, I'd download a mod if it rewrote the xenopedia articles for scientific accuracy. That'd be awesome. I'd have to find out about it's existence first, though.
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I don't think it would affect other countries funding. You miss out on any alien artifacts for research or sale, though.
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Nobody wants him
They just turn their heads
Nobody helps him
Now he has his revenge
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I don't know much about modding, but I think that you can lower the time and money costs for foxtrots and other projects, if you don't feel that they are cost effective, and/or raise their combat stats.
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It's the wrong game, but I feel like Anna Navarre's going to ask me if I pressed the right button.
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Something is going wrong, but it's me. I was using the slider to select my firing. I was wrong. I have found that that's only for TU reservation. I was going to ask how to burst fire, as right clicking did not bring up the option, but I found the button next to the slider, under the gun, and was able.
None of the shots did much damage though, I hit an android for 1 damage at 8 or 10 squares.
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No, I had plenty of rounds in the gun, have attempted several times, and am using no mods. I get one shot for burst fire with a ballistic machinegun.
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My rifleman used burst fire, expecting multiple shots. He shot only once. It took more TU than aimed shot, I think. Is this a bug, or something I'm not seeing? Perhaps the burst shot hits harder or something?
What can I do?
in Xenonauts General Discussion
Posted
So, I move the two shield guys down the hallway. My riflemen are in a pack looking down the hallway and the sniper and lmg are off to one side to kill anything that, I don't know, charges them?
With aliens on either side of the hallway, the first guy to throw a flash grenade is going to get shot in the back. I'd better make it one of the guys with poorer stats.