Vernum
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Posts posted by Vernum
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Yes, I agree with rotgtie and for the other log informations reasons, here is a screen that represents a bit what I meant. I think it actually adds a bit to the game atmosphere.
One of our soldier could hear some sounds coming from a direction but it could be a civilian or an alien or even a dog.
If our soldier hurts an alien, the game could write something like bob hit an alien for 30 damage, his right arm is severely injured ( we now know that the alien has lost some accuracy)
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Would it be possible to have a battle log during ground combat to show how much damage we dealt to a unit, death of a unit, unit detected etc.. ?
If against the idea of showing exact damage number maybe just show how effective was a shot against a target.
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My favorites games are:
1 xcom:tftd (i loved the big maps, it made it feel like my squads were really on an expedition)
2 Daggerfall (Best rpg imo, we could do anything we wanted in this game)
3 Privateer
4 Ultima Online (only before they added trammel etc..)
5 heroes of might and magic 2
Improving the graphical representation of Soldier Stats
in Xenonauts General Discussion
Posted
I would rather not have anything blurred on the character sheet, I like my screens and text sharp.