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dekamme

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Posts posted by dekamme

  1. Don't forget to post the release update on Desura :)

    *edit* added a review btw, +10. I'd encourage everyone here to post a positive review on Desura. With any luck it'll bring the game to attention of others, more sales = more cash for Goldhawk = more cash for better/longer development =)

  2. Maybe tie in the type of sounds with region relations / game progress. So in a region with good relations, you hear the ambient "human" sounds: sirens, train, cow, jets, shouting, machinegun, plenty shouting in semi distress). In a low relation area, you'd hear more deathrays, alien chatter, human screams in high distress, ufo flying over...

    Depending on how far you want to take this, you can add in human computer sounds when a Xenonaut enters a building tile, and Alien bleeps when a Xenonaut enters an UFO. Or, when the fog of war over the UFO is revealed. Adds some tension when approaching the UFO, but it fades whenever the fog of war goes back over the UFO.

    These should be background soundbits that blend in with the overall music score, so they can be "laid over" that score. You can add a percentage, eg 5 Xeno with sight on the UFO = 35% UFO related sounds, 3 Xeno inside a building = 15% building sounds, remaining 50% is generic sounds.

    Sound is often overlooked (overheard?), but it is a mighty tool to add tension.

  3. I wouldn't rule out a rush to production littered with bugs just yet - but we're clearing the most obvious show-stoppers out of the way for the next release. I'm sure plenty will slip through the net though!

    I was referring to the eventual final release. In alpha/beta stage we're basically here to find the bugs, so it's up to all of us to help achieve that bug-free state :)

  4. Hello Orumo, welcome!

    Can't relate about X-Com specifically, I've just missed the original games. Have played and loved the Jagged Alliance series though, especially the combat seems to be highly influenced by X-Com. And, based on what I've seen in the game so far, I think I'm going to love the final product!

    It's indeed a good year for those that love the classics and prefer gameplay over visuals.

    Cheers

  5. It's so nice to see the dev team keeping us informed openly and truthfully, even when the game is in this early state. I'd rather have a later but more stable release date then a rush to production littered with bugs. Still, eases my mind knowing about what's happening.

    Thanks for the updates Chris!

  6. Google translate has a lot to learn. Or I should learn Russian (or ask my buddy Igor to translate). Yevgeniy, I did not understand what you mean here. Do you mean "does it still not support unicode"? I'd say, keep this thread alive or PM/spam the devs :)

    Could we perhaps classify this as a bug and let it be mentioned in the known bugs thread? Then we can follow up the status there.

    Silver: The proverb is also "buying a cat in a bag" in my native language, Dutch. Why would anyone want to buy a cat or a pig in a bag anyway?

  7. I'm stealing this from the signature of an old forum friend, who has been using it since the turn of the millennium. It is in use by some Dutch armed forces (I just learnt by a google search), but everything has been used somewhere.

    Nunc aut nunquam.

    Now or never.

    Short and to the point. There is no "later", we kill them now or all of us get wiped out of existence.

    Ps: to the old forum friend, who might be looking here as Xenonauts is being followed on that other forum: I told you you've made a spelling error in this sentence, but as you pointed out, it has become somewhat of your trademark. If it makes it to the game, I hope you find it flattering that you contributed it :)

  8. Thanks for all your effort Comassion! Anything specific we can do to help? I assume telling in this thread that one of the topics mentioned can change status (eg "point x is now repeatable, link here")?

    To the point: For the odd chinook behaviour bug (unable to load troops into it) I have a savegame that loads right into the situation. Mentioned here: http://www.goldhawkinteractive.com/forums/showthread.php/2454-unassigning-a-trooper-from-dropship-drops-hes-primary-weapon?p=30297#post30297

    Might be handy to mention the availability of saves for a bug in your list as well? Could help Matthew.

    This save also has a New York terror mission. I thought saving with present on-map missions crashes the savegame.

    I see there are a lot of bugs still listed as unrepeatable. At the moment, it takes up quite some time to start a fresh game, build up forces and income, to get to 2 bases and enough cash to simulate situations. Is there a way to get a lot of starting cash immediately?

    This could make repeating bugs a lot easier, coming down to "start game, build base A and building G H I, build base B and building J K L, fast forward 10 days, recruit 8 soldiers, move them to base B, bug scenario #22 is now applicable".

    Advisable to only be used for repeatability hunting, as bugs in normal paced gameplay may go unnoticed this way.

  9. I have a similar issue. Steps I performed:

    - moved a chinook to a new base (towards N-America), but did not unload troops in old base.

    - When it got there, I could not buy soldiers due to no recruits showing bug. So I did the workaround for that bug, recruited soldiers, bought a vehicle.

    - tried to load the Chinook. Did nit work, Chinook is greyed out.

    - Chinook layout screen does not show soldiers or vehicles - perhaps because they are at the old base location.

    I have a save that goes right into this situation. If the save is required please tell me so.

    An attempt to attach it now leads to 404 Page not found.

  10. I mostly have this when setting the game to full speed, but am starting to see how this might occur. I have 3 bases, with 5 wings of each 2 fighters. Often I have these 5 wings chasing UFO's at the same time.

    Setting the game to full speed makes the exact moment where they intercept less "sensitive", the time granularity decreases on this speed.

    So I guess this is another tactic for replicating the issue: Build many bases, send out a lot of simultaneous wings, and set the game to full-speed. You can give wings closer to an UFO then others a small detour to a patrol location on the map.

  11. Do you mean that your game freezes? If so, this behaviour is mentioned in the known bugs under QTD (quit to desktop).

    It happens when you save a game when

    - you're in ground combat

    - there is activity on the map (downed ufo, terror mission, flying ufo)

    Best to save when nothing is happening on your map at all. Just learnt this myself today, most of yesterdays saves are useless to me now.

  12. Wow, I was going through bunches of XML files, keeping notes, and setting up elaborate systems of original copies and notes to what I've changed - to see Quartermaster has already made a tool that makes this so easy. For an alpha build.

    The community involvement and inventiveness here haven't ceased to amaze me.

    Some people keep on complaining about increased pricing and global crisis. Usually the people coveting iWhatevers, gargantuan tv screens, all-in travels to the other side of the globe... While I see an ever increasing parallel world with (indie) companies working transparently with their community, people creating free tools, cheap travel for the adventurous, home use projectors at all time low cost...

    Signing up for an alpha state game doesn't give you your direct gaming fix, but for those willing to dive into the community, it's a rewarding experience. I'm glad I signed up.

    *edit* the server problems seem fixed! Will take me a bit to find those useful posts you're referencing.

  13. Seeing how much effort you're putting into this game, parallel to the devs, got me wondering: is there any dev-community relation besides bug reports, bouncing off ideas, and getting feedback?

    I'd love to see this implemented in the full release as a valid mod, with the devs adding some code tweaks to recognize the effort. Valve recognized the importance of this and started shipping Half Life with Counterstrike, eventually taking it over entirely. Having them ship together from day 1 could have given them even more impact. Ok, might be a bad example, as they did not need the impact back then. But they were a full fledged dev team with ample experience and funding.

  14. LOL! And I use that acronym very sparingly.

    Pistol: nah, that's not that creative. Reality has people strapping bombs to their bodies and setting them off. Why not set them ablaze, then point them towards the aliens? The screams should disorient them, the frantic jumping around messes with accuracy, and when they meet it's - nothing like the smell of burnt alien in the morning.

    Bed habits: Seeing how our species procreates may have scared the Caesian off. I've met some that scare me off - people can be quite nasty. I'd imagine Billy running for the aliens, chased by Susie holding a pink toy, him screaming "that wasn't worth it! Please kil me!".

    By no way is that related to why I was referencing that I met some that scare me off.

    Ahh, now how did I end up on this topic... Time for a whisky refill.

  15. It might be a standard practice for some of you, but this post is intended for people not used to working with unfinished/buggy code.

    When your game freezes, you may not be able to return to a working windows desktop. At least at first glance. I've seen some people remark "forced to reboot my PC". This is largely unnecessary, especially in Windows 7.

    Situation:

    The game froze, you can't click anything. Alt-tab, ctrl-shift-esc and other combinations don't do much.

    Solution: press ctr-alt-del. This should show a functional screen. Choose "start task manager". In task manager, click Xenonauts, and "end task". It could take a moment, but Xenonauts should end and your desktop should be usable.

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