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BeatStroganoff

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Posts posted by BeatStroganoff

  1. I want to be able to stack my Xenonauts like cords of wood - I should be able to get 36 in that Chinook - they can "drop and roll" down the ramp!

    Yeah, or just strap 'em to the Chinook and to the front of tanks. Extra protection for vehicles and it saves space. Operation human shield.

  2. The game will use neither method. Instead it will use submaps pieced together to generate semi random maps. I suggest you read http://xenowiki.goldhawkinteractive.com/index.php?title=Mapping:_Creating_new_in-game_battlefields for more information.

    As for how many maps will be in the game. It's hard to tell. The game includes a level editor so the community wil be able to help improve the number of maps and submaps.

    Thanks for the reply, should probably research these things before I post. Couldn't see the game being much of a challenge once you'd played all the maps several times. Obviously with the current build there are only two maps. The community driven aspect sounds good as well. Would have a go myself but I know from experience that its not easy.

  3. Its a good idea, could lead onto a lot more. For example, have you thought that the aliens could catch disease from humans as well. Think about the early explorers meeting up with previously unknown people and lands. It was often the case that both parties became sick because their bodies didn't contain the antibodies needed to fight off the illness. This could also lead to biological warfare. There would be a lot of new content to add to the game. Maybe someone could make a mod using these ideas.

  4. Just a quick question, will all the maps in the final product be preset, or will the game implement random tile generation as in X-Com? If the answer is the former; do we know roughly how many maps the game will contain? Thanks.

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