Jump to content

Moxar

Members
  • Posts

    187
  • Joined

  • Last visited

Posts posted by Moxar

  1. I have to try this. Did you update the weapon's tooltip in the process ? (strings.xml)

    Alenium and Alloys worth more for sale (alloys are worth more because you get so much Alenium).

    Income from selling alien weapons increased.

    So, basicaly we are getting more money from loots. Won't we have too much money once corvettes and cruisers appears ? Beside, I fear the income from founding nation becomes anecdotic.

    Good job anyway. I'll give you further feedback once I test it.

    EDIT: is the unlimited amo fix in this mod ?

  2. 4 maps have been added: 2 arctics and 2 terrors. The first batch has been completed! There is now one additional map for each ufotype in each tileset.

    I hope you will like them and enjoy loosing your precious boyz within.

    Thus, soviettown uses industrial concrete and arctic uses chainfences, which both provide from industrial tileset. I hope that Chris will approve them anyway.

    I guess I'll have a (short) break with mapping now, as I must focus a little bit on my studies. And yes, my original goal was "one map per week", and it seems I published two to three per days... I'm deeply sorry about it, I hope you're notdisapointed.

  3. Hi guys! How are you ?

    I've been busy tonight, and the result is 5 brand new maps including landingships and cruisers. I hope you will enjoy them, and they should be acceptable regarding to Chris demands.

    The pack now contents 15 maps, and is still growing. I hope to complete a full batch (1 map for each ufotype and tileset) this week end...

    Guys ? Damn, I'm alone. 'might be the night, ya'll afraid in the dark. Aliens, reapers...

  4. I just added threemaps, for corvette (indus, desert and farm).

    Chris, why doesn't the quickbattle script place aliens, civies and friendly IA where I set in in the maps ?

  5. It's certainly the best community map pack I've seen so far - good work!

    Thanks! I leave the batch to you then so you can tweak them as you please. Just tell me, when you'll set them ready, which ones will be included and which ones wont, so I remove the included from the batch (to avoid doubles).

    I will resume the level design with corvettes for now. Assuming this batch would be fully included, it raises the number of smallscouts and scouts maps to 3, for only 1 corvette for each tileset.

    A new map should be ready tonight.

  6. There is mod install tool in launcher, it take your zip and unpack it automatically in "Xenonauts/mods" folder and can easily uninstall it from there. Thing is, whatever i tried, game just does not see your changes this way.

    It hasn't been working for a long time, so maybe we should recheck it and re-report as bug again.

    Giovanni can comment on this further, i may got some details wrong.

    That's my point. I would like to create a mod (a batch of maps, actualy) which you could install/uninstall without touching anything within the assets directory, to prevent incompatibility or bugs.

  7. Hi,

    This is mainly a question to Giovanni, who coded the Mod tool, but should someone else have the answer, please feel free to share it.

    So, How do we create a mod ? Is there an architecture to follow ? Is there a prefered dir ? How to install one ?

  8. Well, I reworked the 7 maps Chris was interested in, and deleted the old ones. I made some submaps too, and renamed some others of my creation. The new pack follows now the Goldhawk's standarts. The goal is to make something which can be used by Goldhawks to spare them some time.

    Note that farm2 and industrial2 have been removed.

    edit: Chris, if you have some free time, could you tell me if this new batch is Okay? thanks a lot!

  9. Thank you for those comments Chris. I will rework them. My purpose was to grant us more maps for beta, but if you can add them to the next builds, I'd be happy to save you some precious dev' time.

    As you said the soviet town tileset need more work. I don't think I will make more until we have more submaps for this one.

  10. I just finished the forest map. Unfortunatly, there are not many trees which block line of sight, so it's some kind of open field. I hope you'll enjoy it.

    Moreover, I've updated every map to make them support scouts too.

  11. @Sathra: I'm glad you liked it. I will try to procure one or two more tonight.

    @lightgemini: I will create a forest map, as I want one too. Thus, using tiles (or props) from differents tilesets (ie: using desert rocks in farm maps) requests to past submaps from a folder to another one.

    The two next maps should be a forest (farm tileset) and a railway station (industrial) for scouts.

  12. You might have noticed, 6 maps have been released. I will not post here everytime I publish another one, but I'll keep the original post up to date.

    I've been trying to create new maps today, but the lack of submaps bored me. I want more concrete 5x5, 10x10, and grass 5x5 10x10 for industrial, farm and town tileset... So, I made them. Well, in fact, I took the existing one and cut/paste them to create "new" dimensions.

    I am now reworking a little bit the "old" 6 maps to improve them with my brand new submaps. Thus, because of the growing number of files (submaps) and because the new maps will suffer from my submap's dependancies, I will only update the "mox_maps.zip" file, which will contain both maps and submaps. You will just have to extract it, copy-paste the content within your "assets" folder, and Magic should do the rest.

    Expect new maps very soon!

  13. These are the rules I am using when making maps. Of course, I do not follow them everytime, but it helps my leveldesign.

    • dimention has to be in direct relation with the ship's size and crew number.
    • civilian and friendly IA number must be controled.
    • at least two spawn position must be allowed for both Xenonauts and Alien. Don't forget Shrike and Valkyrie.

    [table=class: grid]

    [tr]

    [th]ufotype[/th]

    [th]Size[/th]

    [th]#friendly and civies[/th]

    [/tr]

    [tr]

    [td]smallscout[/td]

    [td]60x60[/td]

    [td]2-3[/td]

    [/tr]

    [tr]

    [td]scout[/td]

    [td]60x60[/td]

    [td]2-3[/td]

    [/tr]

    [tr]

    [td]corvette[/td]

    [td]70x70[/td]

    [td]3-4[/td]

    [/tr]

    [/table]

×
×
  • Create New...