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Hetsin

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  1. This may be out of line or out of the project's scope, but has any thought been given to giving bonus/malus morale to weapons and/or armor, if it isn't already? The reasoning being that your soldiers start out very vulnerable ("You go first. No! You go first!"), but as they get better equipment they should feel more secure in their ability to handle missions, a gain in morale in the same way that having a competent leader around would have.
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