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Citizen844

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Posts posted by Citizen844

  1. On 10/13/2019 at 5:18 AM, Solver said:

    V9 will reintroduce the X1 air combat. 

    Is this seriously going to have that?? Buy an aircraft ONCE and then every time it gets shot down you get a free aircraft and a free pilot without cost...

    This is exactly why I stopped playing the first X1. It was chutes and ladders meets candy land. Please elaborate on air combat - Maybe I should disappear again until X3 comes along.

     

  2. Air Combat - I'm not sure exactly how I'd redesign this yet, but I think it could do with further improvement.

    You totally sold yourself out on air combat. You went from X-Com style air combat to unlimited fuel for dropships and forever free fighters. Do not make a sequel. I'm sure fanboys will defend you, but piss on that - I lost faith in you when you sold a slice of your integrity for the sake of getting the game finished.

  3. Dropships have slightly extended range, and more advanced dropships are faster]

    You're kidding, right? How can you have extended the range - they already can circumnavigate the ENTIRE PLANET with one load of fuel. The game seems balanced on the air economy. Fine, but you keep making the air game super easy unrealistic. First with the never-die fighters now with unlimited dropship fuel.

    How can this still be called a Strategic Planetary Defense Simulator in good conscious....or maybe I'm wrong and you're going fix dropship fuel?

  4. I like the idea of difficulty levels, and I understand that development cost/time is a factor, BUT....so help me, we better not see this game go candy land easy mode in the 11th hour.

    I'd swear there were these things called "difficulty levels". If someone is good at one part of the game and less good at another, then they absolutely should be rewarded for being good at that part of the game. Not rewarding them and not punishing people who are bad at it is essentially trying to pander to baddies and making the game casual. Losing 1 or two aircraft should not be game over, agreed. Losing plane after plane after plane absolutely should be (and indestructable interceptors for example mean that it doesn't matter how many you "lose" you'll never be punished for it directly).
  5. Neither the players nor the developers win when you dumb down the game. It sounds like Chris is warming to the idea of "never die aircraft" because it makes balance easier.

    Do Not Do It, Chris.

    It's a rook move and it sells out the integrity of the game. We've come all this way only to maybe have our hearts broken by this arcade feature. Just remove all air combat rather than never die planes - It's a better alternative to Xcom: Aliens in Candy Land.

  6. I've had Steam since 2006 and have never used the steam forums. Everyone knows serious people goto the game's official forums for help/advice/questions. Steam is a great place to keep your games all together, but reading their forums is like reading a bathroom wall - it's just a bunch of clowns killing a few minutes and trying to get a reaction.

  7. I hope the gentlemen who wrote ths doesn't mind a x-post - I read it here:

    http://www.octopusoverlords.com/forum/viewtopic.php?f=2&t=73288&start=40

    Just got my steam key. Note to others, you get it from the Desura website, not the PC client.

    It's downloading now, I'll let you guys know how it is later.

    Update: Now with a bit of play time, the game is in a playable state, but it's a bit bland. Also, I think it tries too hard to ape the original, without acknowledging the many advancements in game design that have come since the original X-COM, many of which would not deter from the original's feel.

    For example, there is no cover system. There was a rudimentary cover system at some point during the beta, but no longer. As anyone who has played even a slightly realistic modern game in the past decade, I was cringing every moment one of my men had to stand out of cover, or couldn't peek around a corner.

    Same goes for a little battlefield reconnaissance. What idiot lands their transport full of soldiers in the middle of a warzone? Can't soldiers just look out the window to see the immediate area around the LZ? What's with the black covering the map when we live in an age of basic google maps.

    Stuff like TUs could be streamlined a whole lot more. They don't have a "reserve TUs for kneeling" button, and overall,

    The air combat system is a joke, pointless busywork of a mini-game that should not have been added. It boils down to clicking the dodge button or after burner buttons.

    All that said, if you're looking for something that's not much more than an X-COM port with higher res graphics and some pointless additions, this is for you. I just feel like the world has moved on, as the latest XCOM has shown. There's such a thing as being too beholden to the older thing.

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