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morg

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Everything posted by morg

  1. That's too bad. Thanks everyone for the reply. It's been a while, but if I remember correctly in UFO:ET the AI code has been externalized, so you can not only set it to "defensive or offensive" but actually code what you want it to do based on what it knows. For example, Bman's ease of use mod completely overhauled the stock AI of that game. Cheers!
  2. Hi everyone, I would like to know if it is possible to easily modify the tactical AI of the game, by simply unpacking files and editing text files as for UFO:Extraterrestrials? Wishful thinking: a contest where people would develop tactical AIs and have them fight it out in skirmishes. Basically, a very cool version of the Google "Ants AI challenge".
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